by Mark Wegierski
While I like the game very much, it can be frustrating to play with an expert. They will invariably clean the board. And it's not much fun for a less skilled player to play with more skilled players. Fortunately the game is easy to handicap. Each player (except the best) gets a handicap number. This number is the amount that is added to the lowest bid (the base bid) by another player, to determine die maximum number of moves the player may make to claim the robot. If a player with a handicap announces his bid first, the base bid is the bid minus the players handicap. For example:
If two bids are tied, their the player with the greatest handicap gets priority. If one player had a handicap of 0, they win the bids against a player with no handicap. If you don't like this tie breaker, don't use it, and ignore handicaps of 0. I suggest starting slowly, and assigning a handicap of 1 or 2. If a player continues to do poorly increase their handicap by half the difference between their Score and the winner's score, rounded up). Back to Strategist Number 345 Table of Contents Back to Strategist List of Issues Back to MagWeb Master Magazine List © Copyright 2000 by SGS This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |