By Lloyd Krassner
INTRODUCTION Attrition is a two player card game simulating trench warfare in World War One. OBJECTIVE Reduce your opponent to zero squads, or capture all six territory markers. SUPPLIES NEEDED Use change to represent troops. I cent - I squad. Cards will have to be made to play (Images supplied ill this issue oil pages 8 and 9: photocopy them, stick them onto card and cut out). The deck contains 60 cards, 4 each of 15 varieties. You also need six markers to represent territories, and at least one six-sided die (1 D6). SETUP AND PLAY Play is from a common deck. Players start with no cards, a 'brigade' of 100 squads and 3 territory markers. Roll high on 1136 to determine turn order. Players play cards in the appropriate Phase as directed on the card; cards are discarded night al'icr they are played. When the deck is exhausted shuffle it mid play ab-.U'ii. TURN SEQUENCE
2. Artillery Barrage Phase 3. Charge Orders Phase 4. Defender Fire Phase 5. Trench Fighting Phase LOGISTICS PHASE Active player draws one card. ARTILLERY BARRAGE PHASE Active player fires his big guns killing 1D6 enemy squads CHARGE ORDERS PHASE Active Player may declare he is charging, if not ... roll 1D6, on a roll of 1 the player is ordered by his superiors to charge anyway. "Over the Top, boys!" DEFENDER FIRE PHASE Occurs only if active player charged. The defender kills 1D6 attacking squads in no-mans-land with mostly small arms fire. TRENCH FIGHTING PHASE Occurs only if active player charged. Both sides lose 2D6 squads in the hand to hand fighting. If the attacker kills more squads than the defender the attacker takes a territory marker from the defender. VARIANTS Play with fewer squads; gain 1D6 reinforceirients each turn; or draw 2 cards per turn. KOREAN WAR VARIANT Check out the "Pork Chop Hill" variant by Joe Nixon, on the Warpspawn webpage. WWI "Cards"
Krassner has been a great help with his inexhaustible supply of simple wargames and variants. Visit his site: www.angeldfire.com/games2/warpspawn/ for 100 other gems. Back to Strategist Number 345 Table of Contents Back to Strategist List of Issues Back to MagWeb Master Magazine List © Copyright 2000 by SGS This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |