Up Front Game System

Question Box

by Alan Arnold



It has been some years since Avalon Hill has published any Errata or Questions Box for UP FRONT, BANZAI, or DESERT WAR. With the recent demise of Avalon Hill and the GENERAL there will probably not be anything more coming out of them. That leaves it to dedicated UP FRONT players to come up with their own answers to rules questions. Over the years I have collected rules questions and their answers. Some were ones which I sent to Avalon Hill and did receive answers back on them but for some reason were never published in the GENERAL. Others were ones which I picked up from other publications (such as the now defunct UP FRONT newsletter RELATIVE RANGE) and kept on file as references. Finally there were the ones which were listed in UP FRONT articles published in the GENERAL but never put into the Question Box. Here is the collection of these missing questions and their answers.

4.25. During which actions listed in this rule can a player switch the positions of his Personality cards in a group? A. Successful weapon acquisition attempts and changing the crew assignments of crew-served weapons (both crewing and uncrewing a weapon). Note that a group may also change the positions of its Personality cards as its sole action for that turn.

10.4. Can you play a Hero card on a Personality card for no effect in order to get it Out Of your hand? A. No, it must be played to unpin a Personality card, double its firepower, improve its To-Hit number, or to suspend the effects of a Wound for one turn.

10.45. Can a Hero card be played on a man in order to double his firepower even though the extra firepower generated is not needed to play the resultant Fire Card? A. Yes!

11.1. Can more than one crew-served weapon be in a guoup? Yes, however no more than one crew-served LMG or MMG may be setup in a group at at the beginning of the game.

11.11. Can a man be an assistant crewman to more than one crew-served weapon in a group? No. A man may only be an assistant crewman to one crew-served weapon at a time.

11.12 Can a man who is armed with crew-served weapon be the assistant crewman to another crew-served weapon in the group? A. No, however if the man has a malfunctioned weapon or is unarmed due to his weapon being removed because of repair failure, then he may be an asst crewman as per Rule 19 4.

11.2. Can a man who is carrying a secondary weapon be an assistant crewman? A. Yes, but he may not fire or use it while being an assistant crewman. He may give the secondary weapon to another man in the group as per Rule 18.2 1. Note also that an assistant crewman to an Italian MMG or ATR may not carry a secondary weapon at all as per Rule 50.7.

13.2. Can a player play a Smoke card on a group containing an unpinned SL or ASL who is also part of a crewserved weapon crew in that group? A. Yes!

14.2. When is the RPC draw done to determine the Personality Card in a multi-man group to be attacked by a Sniper, before or after the resolution of the Sniper attack? A. Before the resolution of the Sniper attack.

16. 1. When Terrain cards which are scenario designated to be removed from the game upon discard or RNC/RPC draws are played face down as Open Ground cards, are they removed from play when returned to the Discard pile due to normal play? A. No, they are put in the Discard pile.

16.2. When the Discard pile is reshuffled at the end of the deck may Terrain cards which were scenario designated to be removed from the game be removed then? A. No, they stay in the deck and may only be removed as per Rule 16.1.

17.62. The rule states that when either opposing group which are comprising the Encirclement arc at Relative Range 1 or less the Encirclement is broken. Does this imply that both opposing groups must each be at Relative Range 2 or closer to the encircled group as part of the requirements for Encirclement? A. Yes. both opposing groups must be at Relative Range 2 or closer to the encircled group in order for it to be encircled. Note that this only applies to Encirclement, it does not apply to Lateral and Natural Flanking Fire.

17.7 In reading the rule it says that a Lateral Group Transfer is not complete (i.e. the new group chit is not placed) until a Terrain card is placed and accepted. How does this apply to a group exchange?

    a) Do both groups need to have a Terrain card placed before the transfer is completed?
    b) If one group rejects discarded terrain, is the transfer null and void?
    c) Must both groups have terrain cards played on them in the same turn for the transfers to be effective?

    A. a) Yes b) Yes, c) Yes.

17.7. When do groups exchanging positions actually change their group counters? A. ID Chits are exchanged once both groups have accepted or received new Terrain cards. Of either one of the groups rejects a Terrain card, it loses is movement status and the transfer of both groups is canceled.

17.7. Similarly, if two groups are both making Lateral Group Transfers (e.g. group C to D and group B to Q then ifthe leading group C fails in its transfer, then the other group B could not transfer either. If C fails, could they try again, prior to B completing its transfer, thus allowing both to transfer without B having to play another Movement card? A. No! Since the rules state that such a group ID transfer can occur only if there is no other friendly group in that position at the start of the turn, the two group transfer described above could not occur. Thus B could not go to C until the turn after C became D.

17.8. When a man does an Individual Transfer to another group, where is he placed in the receiving group when the transfer is complete? A. He is placed in the right-most (highest numbered) available position in the group. In the case of multiple Individual Transfers the men are placed in the rightmost (highest numbered) positions available in any order the owning player wishes.

18.22. Can an assistant crewman to a crew-served weapon who is carrying a Secondary Weapon retain it if he acquires sole possession of the crew-served weapon? A. No, he must abandon it along with his own weapon.

25.3. Can an Ordnance attack be called off after the final To-Hit number is determined but before an RNC is drawn to determine if a hit has been obtained? A. Yes, though the played Fire card must still be discarded and the group is considered to have taken its Action for that turn.

26.3. Does a mortar require an assistant crewman in order to employ its small arms firepower at ranges beneath the minimum range of the mortar? A. No, it does not.

26.3. Can a mortar card employ its small arms firepower when it is malfunctioning or has been removed due to a failed repair attempt? A. No, it can not. In fact it is unarmed when the mortar has been removed due to a failed repair attempt.

27.1. Can the Japanese Grenade Launcher be considered to be a mortar in order to qualify for Target Acquisition? Yes.

28.12. How can an AFV reject a Stream or Wire card. A: It can not. Only the Gully and Woods cards can be rejected. When the AFV has a Wire or Stream Card played on it, it must immediately check for Rout after which the Stream card would remain with it as per Rule 3.5 but the Wire card would be removed to the Discard pile as per Rule 13.35.

28.12 What happens when an AFV has both a Terrain card and a Wire card discarded on it at the same instant? A. The AFV would check for Bog with the Terrain card first and then if it passed that Bog check would make a second Bog check ror the Wire card which would be discarded regardless of the result. If it fails the first Bog check the second one will not be necessary. If the AFV rejected the Terrain Card it would then have to make only one Bog check for the Wire card.

28.53. What happens to an AFV that becomes bogged because of a Wire card being played on it while it is in the process of moving? A. The AFV's Movement card is immediately either flipped over to its Open Ground side or is discarded with the previous Terrain card taking its place as per Rule 28.441. On the owning player's subsequent turns after that he may attempt to remove tile Bog chit from the AFV.

28.53. What happens to an AFV that has a Wire card played on it while it is moving and it does not become bogged? A. The AFV retains its Movement card.

28.7. The example below the rule is somewhat confusing, are there any errors in it? A. Yes there are. in the third sentence in the part where it says "an inherent boxed 6 firepower of 3 the "6" should be deleted as it is a typographical error. Further down in the fifth sentence it should read; "in the second RNC draw against the AFV itself, if they drew a red 1, a 0, or any black RNC they would destroy the halftrack, and if they drew a red 2 RNC they would either immobilize or stun the halftrack depending on the color of the next RNC drawn."

40.1. Can a player receive artillery support ifthe unpinned SL, ASL or Commissar are part of a crewserved weapon crew? A. Yes, providing they are not carrying the radio when they are part of the crew, the radio would have to carried by another man in the group who is not part of a crewserved weapon crew.

42.42/42.44. Each rule states that a man can not have a PANIC Value which is less than his MORALE value when making adjustments to those values due to Rout and -Ian during a campaign. What about the Italians who have several men in their roster with PANIC values which are less than their MORALE values? A. Italian PCs may have PANIC values which are one less than their MORALE values but no more as per Rule 50.41.

42.43. May a player play a Hero card on a man for no effect in order to give him free Elan points? A. No, the Hero card must be played on the man in order to unpin him, double his firepower, or to suspend the effects of being wounded for one turn in order to earn Elan points for it.

44.2. The second sentence says that the British may use a Radio card only if it is usable by both the Americans and the Germans. Exactly what does this mean? A. The British may use any German Radio card.

44.9/50.6. What is the ruling on LMGs which are not considered to be crew-served weapons as these two rules seem to contradict each other .., A. The two rules do not contradict. Instead Pule 50.6 supersedes Rule 44.9. To recap, all LMGs in the game which are not considered to be crewserved weapons can use a Hero card to double their firepower only if the Hero card is also a black RNC. This applies to the British, Japanese, Italians, French, and any Minor Powers who would use these Major Powers' Personality cards. It would also apply to any new LMGs not considered to be crew-served weapons which are introduced into the game through variants.

44.9/50.6. Is the American BAR considered to be an LMG for the purposes of this rule? A. No, the American BAR is not an LMG and it may use both Hero cards in the deck to double its firepower.

45.7. Do the Japanese use Russian Radio cards since the cost of their radios are the same as the Russians? A. Yes, the Japanese may use any Russian Radio card.

46.4. May an MMG be setup in the same group as a BAR or LMG at the beginning of the game. A. No, a group may only be setup with either one BAR, one LMG, or one MMG at the beginning of the game.

46.4. During the course of the game, may a BAR, LMG, or MMG make a Individual Transfer to another group which contains another BAR, LNIG, or MMG? A. Yes, however this transfer can not occur until all other men in the starting group have already transferred out of that roup. When the transfer is completed, the starting group's chit is removed from the game as per Rule 17.82

48.42. If a player has both double and dual Sniper attack capabilities, in what order are his snipers eliminated due to successive Sniper Checks? A. The first sniper to be eliminated is the original sniper the player had at the beginning of the scenario (or purchased for 35 points), then the additional sniper which was purchased for 15 points, and finally any snipers which arrived in the scenario as random reinforcements.

50.7. Why are the Italian MMG and ATR the only crewserved weapons where the assistant crewman may not carry secondary weapons? A. The assistant crewmen of both weapons had to carry additional equipment that was part of those weapon systems, an ammunition oiler in the case of the MMG and a two wheeled cart in the case of the ATR, which precluded the carrying of anythmg else.

50.915 1.3. How are the French and the Italians played as Partisans? A. Each would use their own nation's Personality cards in their groups but would play their hands as Russian (i.e. four card hand) with all the capabilities of Russian troops plus the special capabilities listed in Rule Section 37. They would not use any of their own nation's capabilities nor would they be affected by their own nation's detriments.


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