Wolf Pack

U-Boat Card Game

by ©2000 Lloyd A. Krassner



INTRODUCTION

This card game. Is a simulation of U-boat attacks on Allied shipping during WWII. One player is the German wolf pack, the other is the Allied convoy.

SET-UP

There is one deck and one discard pile. Each player draws 5 cards. If the deck runs out before one side has achieved victory then shuffle the discards and continue play.

TURN SEQUENCE

    U-boat Draw Phase
    Convoy Draw Phase
    U-boat Action Phase
    Convoy Action Phase

DRAW PHASES

The indicated player draws 2 cards. The player discards down to 5 cards.

U-BOAT ACTION PHASE

The player may play one card. A Dive card played will cause all cards in play to be discarded. The Dive card is immediately discarded. To destroy a Transport, the U-boat player must play 3 cards in a row:

PERISCOPE - TORPEDO - TRANSPORT

Only one card may be played per turn. A played card is placed face up and remains in play. When all three cards are played in the correct order one Transport is destroyed. All three cards are then discarded. The Wolf pack wins if they destroy 6 Transports.

CONVOY ACTION PHASE

The player may play one card. A Destroyer Sweep card played will cause all cards in play to be dis-carded. The Sweep card is immediately discarded. To destroy a U-boat, the Convoy player must play 3 cards in a row:

SONAR - DEPTH CHARGES - U-BOAT

Only one card may be played per turn. A played card is placed face up and remains in play. When all three cards are played in the correct order one U-boat is destroyed. All three cards are then dis-carded. The Convoy wins if they destroy 4 U-boats.

Water- type cards have no use, they just fill the players hand. A Cat and Mouse or a Near Miss card can be discarded to cause opponent to discard a random card from his hand.

GAME DESIGNER’S NOTES

Originally I wanted each player to have one target card in their hand. Attack cards would allow you to draw one random card from your opponents hand. If you picked the target card, then you sank an enemy vessel. The target card would then be returned to the players hand. I figured the target cards would get worn so quickly, they would stand out. Otherwise it would be a great bluffing game. The final version is good because of the agonizing wait for the right card.

This design is ©2000 Lloyd A. Krassner

DECK CARD LIST

(# = Number of this card in the deck)

# Card Name Type

12 Sonar Detection
10 Depth Charges Attack
8 U-boat Target
8 Torpedo Attack
10 Periscope Detection
12 Transport Target
6 Dive Evasion
4 Destroyer Sweep Evasion
2 Watery Grave Water
2 North Sea Storm Water
2 Flotsam & Jetsam Water
2 Oil Slick Water
2 Near Miss Discard
10 Cat and Mouse Discard
90 total


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