Empires at War

Fire Zones

by Scott Orr



Tonight a new opponent and I tried to play the Konnigratz scenarios of DG's Empires at War. It looked great: had all the things I like, including command and control, morale, and some hidden movement.

We also tried using the the optional FIZ ("fire zone"--zone of control, really)) rules found in Moves: they replace the "magic" zones of control (which stop movement by mysterious means) with a system in which units that exert an FIZ actually fire at units moving through it (a sort of opportunity fire), which is meant to have roughly the same effect of discouraging movement through enemy FIZ's.

The result was a complete bloodbath, with the Prussians getting stomped, mostly because they were attacking, and thus had to wade through the enemy FIZ's. (It didn't help that the Austrians have 2-hex FIZ's.)

Two questions:

    1. Has anyone else ever tried playing Empires at War with the FIZ optional rules from _Moves_? What happened? If they're broken, did anyone try fixing them?

    2. I had read before that the Austrian infantry weapons had a longer range than the Prussian needle guns, but could they really have some effect out to 1000m (which is what the two-hex radius implies)?


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