Victory from Columbia Games

Game Review

by Richard Irving



It looks pretty interesting, maybe not anal-historic but possibly fun. I have it and I enjoy it. Overall Victory is a game system where the players can set various scenarios using geomorphic maps, different sets of forces, and even modifying rules.

Since the game is a roughly operation/strategic level and maps do not represent any real land, the not is not historical at all. The pieces roughly represent WW2 era technology. The game portrays Air (fighter, light and heavy bombers), Naval (Battleships, Cruisers and Carriers) and Ground (Armor, Marine, Airborne and Regular Infantry) units.

It uses Columbia block system where you stand the blocks up to provide fog of war and rotate to show step losses.

The basic turn sequence:

    Players roll for initiative. The winning the initiative roll moves first followed by the other player. The phasing player's turn:
    Move all units.
    Non phasing player may send aircraft in to support a hex which will be in combat.
    Complete combats where opposing units occupy the same hex.

Basically the combat is performed in three rounds with each type of unit firing in a specific order (defender fires first when he has the same units as the attacker): Fighters, light bombers, H. Bombers, Subma-rines, Battle ships, Cruisers, Carriers, Armor, Airborne, Marine, Infantry

Each unit has separate ratings vs. Air, Naval and Ground units. You roll 1 die per current strength of the unit and will cause a hit if you roll equal or less than the rating which you are firing on. Each hit then is recorded by your opponent by rotating the pieces that take the hit.

Since more powerful units are earlier in the combat sequence they are stronger than equally rated units, but some weaker units may be necessary to absorb losses so that you have the strong units left. After three rounds, if the attacker has not defeated all enemy units, he must retreat.

    Then the other complete his move as above.
    Finally, both players rebuild existing units and build new units. Each city has a number of production points and can return 1 strength point to a damaged unit or build a new one pt. unit.

The real advantage with the system is the game has so much variety with the different map sets (maps 5/6 are out and others are promised), new units (for up to four players and new types of units are promised.) Scenarios can be made as large or as small as you want and you do you own variants.

If you like simpler war games, you'll enjoy it.


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