Games for Kids and Adults

A Collation of Advice



DinoHunt from Steve Jackson Games. Igel Argern from Doris & Frank (available from Boulder Games - boulderg@aol.com). Sindbad from Flying Turtle. Ab die Post from (? Gold Sieber?). El Dorado from Arasai. Dinosaurs of the Lost World from Avalon Hill. Legends of Robin Hood from Avalon Hill. Enchanted Forest from Ravensburger. Once Upon a Time from Atlas. Carabande from Gold Sieber. Murphy's Magic Island from Lost Horizons (now in a kid's edition, though I haven't tried it). Pirateer from Mendocino. Special Delivery from Kevingston. Streetcar from Mayfair. Fat Cats from Ravensburger. Up the River from Ravensburger. idnight Party (also called Ghost Party) from Ravensburger. Frog Juice from Gamewright. Cows Can't Dance from Gamewright (younger kids). Elfengold from White Wind (actually, my niece and nephew like this better than my "gamer" friends). Entdecker from Goldseiber. Detroit/Cleveland Grand Prix from Mayfair (with older kids)

How about Equations, sold by WFF'N PROOF PUBLISHERS, 1490 South Boulevard, Ann Arbor, Michigan 48104-4699 (313) 665-2269? They sell direct only. The game is played with 16 to 24 specially imprinted cubes, with digits and arithmetic symbols on them. The object is to form an expression equal to some goal. The rules regarding move protocol and challenging errors might seem a bit daunting, but are not that complicated once you're used to them. The rulebook is the pits, but I have a solution for that. If you like, I could send you a Microsoft Word document, compressed by WinZip, about 6K in size. It is a single 8.5"x11" page, containing all the rules to the basic game. If you buy a set, you can trim the edges of this page, fold it in half, and it should fit in the set. I'm not connected with WFF'N PROOF, by the way. I, ah, modified the rules slightly in my synopisis. My main change was to not award 'incorrect' players with points. You might want to edit that part back in accordance with the rulebook, if you think children would prefer the original scheme. (David Bush, chmee@hotmail.com)

As a father of two, I would suggest the following. Some have a higher learning curve than a typical parlor game, but it will pay off:

New World (Avalon Hill) 2-6 players 10&up. Probably on the higher complexity end for lower grade school (for 7th & 8th grade it would be just right.) Players compete to settle the new world.

Roborally (Wizards of the Coast) 2-8 players, 12&up (but I've seen plenty younger) It may seem silly at first - this one really gets the ticker going.

History of the World (Avalon Hill) 2-6 players, 12&up. Not an absolutely historical game of course, but it will give kids some familiarity with the different periods.

Axis&Allies (Milton Bradley) 2-5 players, 12&up. 'Risk' with a WWII setting. Hours & hours of fun.

This collation was assembled by your Editor from contributions by Steffan O'Sullivan, David Bush, Danny Holte, and Mark Jackson.


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