by Doug Adams
It's interesting, in the Talisman mould. Roll a die and move along either a land, sea or air track. The idea is to find the statue El Dorado, which is squirreled away in southern South America. You can go straight there and start turning up counters in the hope you'll get lucky, but it's expensive as each counter down there costs a lot more to flip. However if you start at the northern end of the Continent and work down through the Amazon forests, you may find a map which reduces the cost of flipping counters drastically. You can purchase equipment to help you along the way. Once someone has found the statue they have to catch a plane back to New York from one of four cities. That's when the other players whip out their revolvers and try and pinch the statue and get back to the big apple themselves to win. The game can take anywhere between 10 minutes (if someone gets lucky) to 60 minutes (a slugfest). The game has a certain charm, and I'm a bit of a sucker for exploration type games (even though the only exploring here is move/flip). As I said, a Talisman like game, which usually gets met with howls of derision here. However, I find these sorts of games to be quite good for 'non' gamers. Once hooked, you reach for Euphrat... Back to Strategist 312 Table of Contents Back to Strategist List of Issues Back to MagWeb Master Magazine List © Copyright 1998 by SGS This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |