by Brian K. Sutton
One of the results of the recently completed Titan National Tournament was the desire for more information by the participants. What follows is my third drift of "Titan Tournament Etiquette". Your comments are requested. The next Titan National Tournament (TNT '95) will be held in Laurel, Maryland November 9-12, 1995. For more information, contact Brian Sutton, 301-604-0050. Titan Tournament Etiquette 0. Players are encouraged to discuss the etiquette of Titan play before the game begins. Many players are used to playing only with their local group. As a result, habits that they have formed may be quite different from what you consider normal. By discussing etiquette before you being, many arguments can be avoided. 1. All play is expected to be honest and should be friendly, even if it gets serious. 2. All die rolls should be in the box. If a player rolls anywhere else the dice which do not land in the box must be re-rolled. (Those dice which landed in the box should first be counted and removed, to avoid confusion.) Any die that is cocked must be re-rolled. Dice that are stacked flat one on top of another count. If any player so requests, rolls will be made from a dice cup. 3. When rolling a strike or rangestrike all dice should be rolled at one time (large creatures may divide their strikes into two sets). 4. When rolling, the dice should be left in the box until all players agree how many hits have occured. 5. Any player may object to the use of any dice by other players during the game. If a die is allowed, then any player may use it. By default, 12mm Chessex dice will be used. 6. When examining one of your legions, the legion marker should be left on the masterboard, especially if it is not your turn. 7. Players should *never* examine (i.e. remove from the board) more than one legion at a time. 8. Each player is responsible for his own pieces. Players should generally refrain from handling other players' pieces, especially if another player so requests. 9. Players may *not* lie about the number of characters that are in their legions. 10. While moving, player should *not* flip over their legion markers. Instead, they may rotate them to indicate that they have moved. 11. Players should announce the creatures that they are using to recruit. If any other player requests that the pieces be revealed, then the pieces must be shown. 12. Players should announce their recruits then place their legions back on the masterboard. The caretaker (or one of the other players) will then place the recruit face up on top of the legion. Wait until your turn is complete before concealing your recruits in your legions. 13. Players should clearly indicate when their turns have ended. Preferably by saying "Done," or, "Your turn." If you see a move that you have missed, it may not be corrected without the agreement of all other players. A player is entitled to change or retract any masterboard movement or recruiting until that player has indicated that their turn has ended. (Movement may not be changed once an engagement has been initiated.) 14. Players should wait until all previous engagements are resolved before making their movement roll. (If *all* players agree, then a player may go ahead and take his turn.) 15. The defender in any engagement should wait for the attacker to examine the defender's legion before looking at the attacker's legion. (This forces the attacker to choose the order that engagements are resolved, and indicates that the attacker's movement phase is over.) 16. Any player may ask what was recruited during the most recent turn of any legion on the board, and with what characters. Note that if the legion did not move on its most recent player turn, then it did not recruit and the previous recruit need not be named. Players may *not* lie about this, their current recruits. 17. If a player must leave the room to use the restroom, he should wait until his turn is over or until a battle is underway between his opponents. He should request that players continue the game leaving their recruits on top of their legions. 18. Playing Titan well requires attention. Players should refrain from playing in other games at the same time. 19. At the start of the game, each player should state whether or not they wish to receive advice from the other players during battles. Other players should refrain from giving advice to players who have requested that they not *receive* advice. Players may request advice from their opponents at anytime (even if they previously requested that they did not want to receive advice). Note that you cannot request that no advice be given to your opponent. 20. Titan is a multi-player game, and players should generally be allowed to make their own decisions. Other players are legally entitled to suggest better options or moves, but should generally reserve such kibitzing for situations where they feel it has a significant impact on their own positions. Additionally, players should not harass other players once a suggestion is made and declined. 21. No advice may ever be given by players who are not currently in the game, except on the legal interpretation of the rules and to point out that an illegal move has occured. 22. Movement on the battleboard may be changed until the first strike has been rolled, or the player states that the round has ended (if no strikes are possible). Players who forget to make range strikes may do so if they remember or are reminded before the opponent has begun moving, or if the opponent agrees. 23. An illegal move on the battle board will be considered accepted if your opponent has counterstruck. Once a player has accepted an illegal move on the battle board, it will stand. If an illegal move is detected before counterstrikes have started, then the damaged party may require the move to be corrected and the entire strike phase to be repeated. 24. If a player asks for an illegal recruit, and is not able to show the characters to justify that recruit, then that legion may not recruit on that player turn. The legion may change its movement only if the affected player's movement phase has not yet ended. A legion which which is later found to have recruited illegally should in no case be allowed to benefit from the mistake. (The tournament GM may be required to make a ruling.) 25. If a legion makes an illegal move on the masterboard, then that move must be corrected if identified before the start of the next player turn. An illegal move on the masterboard will be considered accepted after all players (including the offender) have completed their next turn. Repeated occurrences of illegal movement (or any other rules violation) will be dealt with at the discretion of the tournament GM. Penalties may include forfeit of the current game or disqualification from the tournament. Back to Strategist Vol. XXV No. 1 Table of Contents Back to Strategist List of Issues Back to MagWeb Master Magazine List © Copyright 1995 by SGS This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |