Any Naval Wargamers Out There?

Suggestion Games and Rules

by Jim Stuht



Our group here in Madison games many of the naval periods.

For ancients, we use "Trireme" with the Navwar and CinC 1/1200 boats. It is an old AH board game that shows its roots as a mini game. We use one of the Geo-Hex printed mats and the game translates directly to the table - we are thinking of converting to turning radii and inches at some point.

For Age of Sail we like both Wooden Ships & Iron Men (AH again!) and Heart of Oak (really brings out the difficulties of handling a sailing vessel, which some of us like - the firing aspect is more abstracted). WS & IM we modified to use inches and turning circles. Recently, following an article in the Canadian Wargamers Journal, we tried a modified Man 0' War with the hopes of trying to do Trafalgar or some such in a reasonable period of time. It wasn't too bad.

For the ACW naval actions, we use a modified form of Yaquinto's Ironclads. Since the ground scale was 3x the ship scale and 3 min. turns in the board game, we cut the scale by 3 (1/1200) and made each turn 1 minute, and use the games charts as is. It is nice to be able to have both model and ground scale the same for visual effect and with a 6 foot wide table being about,a half a mile,wide,~ you can,model most river engagements easily. The change of scales does, however, introduce more maneuver into the game; and makes you very aware of just how long it takes to reload some of those big guns!

For the Transitional period, we use both a set of house rules that one of our members worked up and I have run several scenarios using the Age of Iron Expansion rules. They have a good period feel and each player can handle several squadrons of ships quite easily.

Finally, for WW I and WW II we use General Quarters but modified with a version of the Fletcher Pratt ranging system. Either way, straight or modified, it gives a quick and enjoyable game. Sorry for going on so.


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