by Peter L. de Rosa
Even with the sixty-four scenarios provided in the 3W version of Ancients, the game's fast-playing nature means that players can always use more. The following suggestions will work with either the Good Industries or 3W editions, and/or with the alternate CRT provided in the Strategist #263. 1. Extra Maps Ancients scenarios can also be set up on the square maps from Men-At-Arms (Strategy & Tactics #137). The counters are even more effective. visually_ when deployed in this manner. Another advantage is that the MAA maps can be easily combined for larger battles. To use them, simply find one or two that produce a terrain configuration similar to the Ancients scenario When doing this, assume that the MAA map squares are 100 yards, rather than the game's 50 yards. Follow the MAA rules for diagonal movement and combat (44% more to move; attacks allowed only if no enemy unit is straight ahead). Alternately, experiment with not allowing diagonal movement and combat. 2. Using SPI Scenarios Scenarios from SPI's PRESTAGS series and its predecessors (e.g. Phalanx) can be adapted to Ancients since the combat factors are close. SPI games usually had 500-man units, hence it is necessary to reduce the number of counters to use the Ancients system (4000 for infantry units, 6000 for phalanxes, .2000 for cavalry and missile, 1000 for chariots). Substitute one Ancients leader counter for every two SPI. If a strict reduction leaves too few units for a workable scenario, try it on a smaller basis (e.g. reduce infantry counters by 75%, cavalry by 50%, etc.). Round up in all cases. Substitute units as follows:
MM for SK HI for PS SD AX EX LA for BW IB PX for PP HA for CB LB LC for HB OC LC CH for CH HC for BC MC EL for EL KT for HC Give a 'B' missile rating to EX HB OC BC units. BI LT use Barbarian Charge rule. See # 3 for gunpowder units. BL is the same as an HA. Players will have to add VF-type units to Ancients. 3. Gunpowder Units Cannon and Arquebusier units began to appear in the late Middle Ages. To add these to Ancients, do the following:
LA use the 'A' chart, but change the '3' column to '3 or 4.' HA and BL use 'A.' Change ,the '2' column to '2 or 3,' and the '3' to '4.' All of these units only. fight defensively. 4. Hyborean Ancients Robert E. Howard's Conan series, set in the mythical Hyborean Age, provides possibilities for more scenarios. Howard's armies tended to be late Medieval with some Ancient touches. They normally had Norman-style knights, pikemen, and archers. His eastern countries had horse archer-type forces. The following chart was created from several sources, including the Lancer editions of Howard's stories. Some countries are based on the sample armies in Scenario 17 in the game's first edition.
Nemedia 3 KT 12 HC 4 HI 3 HA Brythunia 6 HC 3 HI 2 LI 2 LA 2 MM Ophir 3 KT 4 PX 2 HA 3 LA Corinthia 2 HC 2 LC 4 PX 2 MM Argos 2 HC 4 LC 2 PX 6 LI 2 HA 2 LA Zingara 2 KT 2 HC 6 HI 2 LA Picts 15 LI 2 MM Barbarian Charge Cimmeria 5 HI 5 LI 2 MM Barbarian Charge Asgard 6 HI 2 MM Barbarian Charge Vanaheim 6 HI 2 MM Barbarian Charge Hyperborea 2 LC 2 CH 3 HI 4 LI 4 MM Black Kingdoms 4 HI 4 LI 2 LA 2 MM Barbarian Charge Kush 4 LC 5 HI 2 LA 2 MM Koth 2 HC 2 LC 2 CH 3 HI 2 LI 2 HA 4 LA Shem 10 LC ('B' missile rating) 4 LI 4 LA / Stygia 5 LC ('B' missile rating) 5 CH 6 LI 6 LA Zamora 3 LC 2 PX 2 HI 2 LA 2 MM 2 EL Hyrkania 5 HC 10 LC ('B' missile rating) Turan 5 HC 10 LC ('B' missile rating) 4 HI 5 LI 5 LA Iranistan 4 HC 6 LC.('B' missile rating) 5 HI 5 LI Vendhya 3 LC 2 CH 7 HI 2 LA 2 MM 2 EL Khitai 3 HC 3 LC ('B' missile rating) 2 PX 6 HI 4 LI 3 LA Army size varies with the country. Less-developed countries receive MMs instead of archers. Elephants and Chariots are used to give certain armies an exotic cast. Hyrkanian forces do not need to use a camp. Smaller armies can employ mercenaries for play balance if both players agree. Any nation employing Conan receives an extra leader counter. If using the Dueling rule, rate Conan as a '6' and 'Offensive.' Players may wish to try sorcery rules (invisible/immortal/resurrected units; teleportation; weather commands; control of enemy units; bolts; wizard duels) according to taste. Another interpretation of Hyborean warfare can be found in James Daunhauer's article in Yaquinto Dispatch #2. He offers thirteen armies for Yaquinto's Battle. Back to Strategist Vol. XXIV No. 11 Table of Contents Back to Strategist List of Issues Back to MagWeb Master Magazine List © Copyright 1994 by SGS This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |