2.0 The Three Player
Scenario
The White team is removed from play
Yellow gets Hatti (140 possible points)
Red gets Nubia, Cimmeria and Judah (160 possible points)
Blue gets Elam (100 possible points).
No handicapping points at present.
Elam is usually a pretty good territory
scorer and I'm not sure Red is getting
quite the bargain it looks (especially if
Nubia succeeds and Assyria wants
Memphis).
If a victory condition on the White
Sheet involves the killing of the new
owner's units (whether with or without
other units) and this condition is not
achieved by game's end then the point
score is deducted. (Pour encourager les
autres).
4.0 and 5.0 The First Five Turns Scenario (to the end of the
Middle Assyrian Empire)
Use the set-up in the rulebook and
the arrival details given below. Victory
Points are scored as usual, however use
the relevant individual Victory Point
Charts, or Mighty Warrior sheet.
4.1 First Five Turns Scenario Master Turn Arrival Chart
TURN ONE (1500 - 1410)
Late Bronze Age: THE NEW KINGDOM
"Egypt", "Sumer", "Mitanni", "Elam",
"Hatti", "Kassites", and "Canaan" chits
are placed in container, then draw chits
and set-up on board as follows:
KASSITES: 8 foot and 4 chariots
(Mari, Tigris, Akkad, Babylon, or
Karduniash).
CANAAN: Ruler DARUSHA, 7 foot
and 5 chariots (Kadesh, Ugarit, Aleppo,
Phoenicia, Philistia, Judah or Syria). (End
of movement phase stacking limits must
be observed in set-up)
ELAM: 4 foot (South Zagros or
Elam).
HATTI: 6 foot and 2 chariots (West
Taurus, Pitassa, Zippasla, or Hatti) plus
god counter.
SUMER: 5 foot (Sumer).
MITANNI: 6 foot and 5 chariots
(Kizzuwatna, Hurri-land, Mitanni or
Hanigalbat).
EGYPT: Ruler THUTMOSIS 111, 10
foot and 4 chariots (On, Upper Egypt,
Lower Egypt, Thebaid, or Naucratis) plus
god counter
TURN TWO (1410 - 1320)
Late Bronze Age: THE MIDDLE EMPIRE
AND THE NEW HITTITE KINGDOM
"Achaea" and "Assyria" chits are
placed in container.
HATTI: Ruler SUPPILULIUMAS I, 6
foot and 5 chariots (West Taurus or Hattil
ASSYRIA: 4 foot and a Siege Marker
(Assyria, Arrapha, or Zamua).
ACHAEA: 2 chariots (invade Wilusyia,
Seha River Land, Assuwa, or Kos).
TURN THREE (1320 - 1230)
Late Bronze Age: THE LAST OF THE
LATE BRONZE AGE
"Judah" chit is placed in container.
JUDAH: 4 foot plus THE CHOSEN
PEOPLE (invade Sinai or Pelusium).
HATTI: Ruler MUWATALLIS (with any
Hatti unit)
ASSYRIA: Ruler SHALAMANESEER I,
5 foot and 4 chariots (Assyria, Arrapha, or
Zamua).
EGYPT: Ruler RAMESSES II, 3
chariots (On, Upper Egypt, Lower Egypt,
Thebaid, or Naucratis)
TURN FOUR (1230 - 1140)
Iron Age: THE AEGEAN MIGRATIONS
"Phrygia", "Sea Peoples", "Luvians",
and "Libyans" chits are placed in
container.
LUVIANS: 6 foot and 2 chariots (land
Lukka, Kos, or Arzawa).
PHRYGIA: 6 foot (land Phrygia,
Wilusyia, or Seha River Land).
SEA PEOPLES: 6 foot and 2 chariots
(land any coastal Area or Areas from
Arzawa to Naucratis, or Alasa).
ELAM: Ruler SHUTRUK-NAHUNTE,
4 foot and 3 chariots (South Zagros or
Elam)
LIBYA: 4 foot (the Libyan Desert).
See Section 13
ACHAEA: 6 foot (invade Wilusyia,
Seha River Land, Assuwa, or Kos)
EGYPT: Ruler RAMESSES III (with
any Egyptian unit)
TURN FIVE (1140 - 1050)
Iron Age: END OF MIDDLE ASSYRIAN
EMPIRE
"Chaldea" "Urartu" and "Arameans"
chits are placed in container.
HALDEA: Ruler NEBUCHADNEZZAR
1, 2 chariots and 6 foot (Babylon or
Akkad).
ASSYRIA: Ruler TIGLATH-PILESER I
(with any Assyrian unit).
ARAMEANS: 3 foot and 4 cavalry
(invade any Area adjacent to Arabian
Desert).
URARTU: 4 foot (Mannai, Ashuguzai,
Urartu and Van).
5.1 First Five Turns
Scenario (Mighty
Warriors)
Note: Mighty Warriors points can be
scored only once in a game by their
nation, cross off the relevant entry line
below as soon as points are scored.
YELLOW TEAM (80
points)
KASSITES (20 points): In any one
turn control six Areas, one of which is
Mitanni.
CANAAN (20 points): Control at least
one Area in their turn or Turn Four.
SEA PEOPLES (10 points): In any
one turn control four Areas containing
cities.
LUVIANS (10 points): In any one turn
control four Areas, one of which must be
Assuwa or Kizzuwatna.
PHRYGIA (10 points): In any one turn
control four Areas.
CHALDEA (10 points): In any one turn
control Five non-mountain Areas.
WHITE TEAM (80
points)
ELAM (25 points): In any one turn
control five non-mountain Areas one of
which must be Babylon.
HATTI (20 points): In any one turn
control five Areas bordering the
Mediterranean and south of Kizzuwatna.
HATTI (20 points): In any one turn
control six hill Areas north of Ugarit.
JUDAH (10 points): Keep the Chosen
People until game end.
RED TEAM (80
points)
SUMER (20 points): In any one turn
control three Areas including Babylon.
MITANNI (20 points): In any one turn
control six Areas including four Cities and
one coastal Area.
ASSYRIA (20 points): In any one turn
control ten Areas in one turn.
ASSYRIA (10 points): In any one turn
control Babylon.
LIBYA (10 points): In any one turn
control two non-desert Areas.
BLUE TEAM (80
points)
EGYPT (40 points): In
any one turn control five non-
desert Areas other than On,
Upper Egypt, Lower Egypt,
Thebaid, or Naucratis.
ACHAEA (20 points): In any one turn
control five Areas including Assuwa.
ARAMEANS (20 points): In any one
turn control three non desert Areas.
BALANCE: (15 points) received at the
end of the scenario.
6.0 and 7.0 The Middle Five Turns Scenario (turns 4 to 8)
Master Turn Arrival
Chart
TURN FOUR (1230 - 1140) Iron
Age: THE AEGEAN MIGRATIONS
"Phrygia", "Sea Peoples", "Luvians", and
"Libyans" chits are placed in container.
LUVIANS: 6 foot and 2 chariots (land
Lukka, Kos, or Arzawa).
PHRYGIA: 6 foot (land Phrygia, Wilusyia,
or Seha River Land).
LIBYA: 4 foot (the Libyan Desert). See
Section 13
ACHAEA: 6 foot (invade Wilusyia, Seha
River Land, Assuwa, or Kos)
SEA PEOPLES: 6 foot and 2 chariots (land
any coastal Area or Areas from Arzawa to
Naucratis, or Alasa).
ELAM: Ruler SHUTRUK-NAHUNTE, 4 foot
and 3 chariots (South Zagros or Elam)
EGYPT: Ruler RAMESSES III (with any
Egyptian unit)
TURN FIVE (1140 - 1050) Iron
Age:
THE END OF THE MIDDLE ASSYRIAN EMPIRE
"Chaldea" "Urartu" and "Arameans" chits
are placed in container.
CHALDEA: Ruler NEBUCHADNEZZAR 1, 2
chariots and 6 foot (Babylon or Akkad).
ASSYRIA: Ruler TIGLATH-PILESER I (with
any Assyrian unit). Remove Gods Marker.
ARAMEANS: 3 foot and 4 cavalry (invade
any Area adjacent to Arabian Desert).
URARTU: 4 foot (Urartu or Ashuguzai).
TURN SIX (1050-960)
Iron Age: THE RISE OF ISRAEL
"Lydia" chit is placed in container.
JUDAH: Ruler SAUL, 2 chariots (Judah)
LYDIA: 6 foot (land Lukka, Kos, or
Assuwa).
PHRYGIA: 3 foot (land Phrygia, Wilusyia,
or Seha River Land)
TURN SEVEN (960-870)
Iron Age:
THE RESURGENCE OF EMPIRES
JUDAH: Ruler SOLOMON, 2 Chariots
(Judah or Philistia)
LIBYA: 4 foot (The Libyan Desert).
EGYPT: Ruler SHISHANK 1, 3 foot (On,
Upper Egypt, Lower Egypt, Thebaid, or
Naucratis)
TURN EIGHT (870 - 780)
Iron Age: THE NEW ASSYRIAN EMPIRE
"Nubia", and "Media" chits are placed in container.
PHRYGIA: Ruler MIDAS, 2 cavalry (Phrygia)
NUBIA: 8 foot and 2 Siege Markers (invade Thebaid).
ASSYRIA: Ruler ASHUR-NASIR-PAL II(first
turn), 9 foot, 4 cavalry and a Terror Marker
(Assyria, Arrapha, or Zamua).
Ruler SHALMANESER III (second turn) (with
any Assyrian unit) BELOVED OF THE GODS.
God Marker in Nineveh.
URARTU: Ruler SARDUR and 3 cavalry
(Urartu).
MEDIA: 3 foot (Media, Hyrkania, North
Zagros).
7.1 The Middle Five Turns
Scenario (turns 4 to 8)
Set up nations as
follows: (Ch= Chariot, F =
Foot)
ACHAEA: Wilusyia (1 x Ch), Seha River
Land (1 x Ch).
EGYPT: Thebaid (1 x F), Upper Egypt (1
x F), Lower Egypt (1 x F + god) Naucratis
(1 x F), On (1 x F + Ch): Phillstia (1 x F),
Phoenicia (2 x C ).
HATTI: Arzawa (1 x F), Phrygia 1 x F)
Kaska (1 x F) Hatti (1 x F), West aurus (1 x
F) Kizzuwatna (1 x F), Chalbyes (1 x F),
Ugarit (2 x Ch), Aleppo (1 x Ch), Kadesh
(1 x Ch), Mitanni (1 x Ch)
JUDAH: Judah (4 x F + Godly).
ELAM: Elam (1 x F), South Zagros (1 x F)
MITANNI: Hurri-land (2 x F).
ASSYRIA: Assyria (1 x Ch), Arrapha (2
x F + god + Terror), Euphrates (1 x F), Mari
(1 x Ch), Akkad (1 x Ch), Tigris (1 x F).
SUMER: Sumer (1 x F).
CANAAN: Syria (2 x F), Hamath (2 x F)
KASSITES: Zamua (1 x Kassite F).
DEAD PILE (available for
replacement):
Elam 2 x F
Hatti 2 x F, 1 x Ch
Egypt 1 x Ch, 2 x F
Sumer 2 x F
Mitanni 1 x Ch, 3 x F
Assyria 1 x Ch, 3 x F
Canaan 1 xCh
Kassites 2 x Ch, 3 x F
VPs at start:
Red: 110, White 110, Yellow
100, Blue 80
7.2 The Middle Five Turns
Scenario (turns 4 to 8)
MIGHTY WARRIORS
NOTE: Mighty Warriors points can be
scored only once in a game by their nation,
cross off the relevant entry line below as
soon as points are scored.
YELLOW TEAM (100
points)
CANAAN (25 points): Control at least one
of their starting Areas in their turn on Turn
Four.
SEA PEOPLES (20 points): In any one
turn control four Areas containing cities.
LUVIANS (20 points): In any one turn
control four Areas, one of which must be
Assuwa or Kizzuwatna.
CHALDEA (15 points): In any one turn
control four Areas.
PHRYGIA (20 points): In any one turn
control four Areas one of which must be Hatti.
WHITE TEAM (35 points)
ELAM (25 points): In any one turn control
five non-mountain Areas one of which must be
Babylon.
JUDAH (25 points): Keep the Chosen
People until game end.
RED TEAM (90 points)
ASSYRIA (20 points): In any one turn
control ten Areas in one turn
ASSYRIA (30 points): In any one turn
control Memphis
LIBYA (20 points): In any one turn control
two non-desert Areas
LYDIA (20 points): In any one turn control
four Areas including Assuwa
BLUE TEAM (80 points)
ACHAEA (20 points): In any one turn
control five Areas including Assuwa
ARAMEANS (30 points): In any one turn
control four Areas including Babylon
URARTU (30 points): In any one turn
control four non-mountain Areas including
Nineveh
9.1 The Last Five Turns
Scenario (Turns 6 to 10)
Set up nations as follows: (Ca=Cavalry,
F=Foot, Cam=Camel, Ch=Chariot)
ACHAEA: Wilusyia (1 x F), Seha River
Land (1 x F), Assua (1 x F), Kos (1 x F),
Zippasla (1 x Ch)
EGYPT: Thebaid (1 x F), Upper Egypt (1
x F), Lower Egypt (1 x F and Ch + god),
Naucratis (1 x F), On (1 x F).
ARAMEANS: Mitanni (1 x Cam),
Hanigalbat (1 x Cam), Euphrates (1 x Cav +
F).
URARTU: Urartu (1 x F), Ashuguzai (1 x
F), Van (1 x F)
CANAAN: Syria (1 x F)
LUVIANS: Lukka (1 x F), Alasa (1 x Ch),
Arzawa (1 x F), Kizzuwatna (1 x F).
PHRYGIA: Phrygia (1 x F), Kaska (1 x F),
Chalbyes (1 x F).
SEA PEOPLES: Philistia (1 x F + Ch),
Phoenicia (I x F + Ch).
CHALDEA: Mari (2 x F), Akkad (1 x Ch),
Tigris (2 x F), Babylon (1 x Ch).
KASSITES: Zamua (1 x F)
HATTI: Pittasa (1 x Ch), Hatti (2 x F +
god), West Taurus (1 x F), Aleppo (1 x Ch).
JUDAH: Judah (2 x F + Ungodly).
ELAM: Karduniash (1 x F + Ch), Elam (1
x F), South Zagros (1 x F)
MITANNI: Hurri-land (2 x F)
LIBYANS: Libyan Desert (3 x F).
ASSYRIA: Assyria (1 x Ch), Arrapha (2
x F + god + Terror).
SUMER: Sumer (3 x F)
DEAD PILE (available for replacement):
Elam 2 x F, 1 x Ch
Hatti 3 x F, 2 Ch
Judah 1 x F
Egypt 2 x Ch
Achaea 2xF, 1 xCh
Arameans 2 x F, 1 x Cav
Assyria 1 xCh,2xF
Libya I x F
Luvians 2 x F, 1 x Ch
Phrygia 2 x F
Sea Peoples 2 x F
Kassites 1 x F
Canaan 2 x f
Chaldea 2xF, 1 xCh
Set Up Points; Red 160, White 200, Yellow 260, and
Blue 180.
9.2 Last Five Turns
Scenario
MIGHTY WARRIORS
NOTE: Mighty Warriors points can be scored only once in a game
by their nation, cross off the relevant entry line on the next column as
soon as points are scored.
YELLOW TEAM (70
points)
SEA PEOPLES (20 points): In any one turn control four Areas
containing cities.
PHRYGIA (20 points): In any one turn control four Areas one of
which must be Hatti.
CHALDEA (30 points): In any one turn control five Areas, one of
which must be Nineveh OR Arrapha.
WHITE TEAM (85
points)
JUDAH (25 points): Keep the Chosen People until game end.
NUBIA (30 points): Establish the Nubian Dynasty (see Rules).
CIMMERIA (30 points): In any one turn control five hill Areas and
one of Hattusas and Nineveh.
BALANCE: 30 points at scenario end.
RED TEAM (90
points)
ASSYRIA (20 points): In any one turn control ten Areas in one
tum.
ASSYRIA (30 points): In any one turn control Memphis.
LIBYA (20 points): In any one turn control two non-desert Areas.
LYDIA (20 points): In any one turn control four Areas including
Assuwa.
BLUE TEAM (90
points)
ARAMEANS (30 points): In any one turn control four Areas
including Babylon.
URARTU (30 points): In any one turn control four nonmountain
Areas including Nineveh.
MEDIA (30 points): In any one turn control six Areas including
Babylon, Nineveh or Ashur.
Victory Point Lists: The First Five Turns Scenario
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