Smite Me, I Dare You!

Chariot Lords Scenario Part 1

Victory Point Lists: The First Five Turns

by Charles H. Vasey

BLUE VICTORY POINT LIST

EGYPT: (100)
Rule in Megiddo, control Phifistia in turn 1 10
Hunt Lion in the Valley of the Euphrates, control Charchemish 10
Punish the Peleset, slay 3 units of the Sea Peoples 10
Punish the princes of Retennu; control Kadesh by the end of turn 3 10
Possess the Cedars of Lebanon and The Great Green; control Sidon bv the end of turn 3 10
Keep safe the House of Amon-Re, prevent non-Egyptian control of Memphis 10
Defeat the presumptuous Lord of Hattusas, slay 5 units of Haiti 20
Preserve our vassal: Prevent Hittite (Hatti) control of Philistia in all Egyptian turns 20

ACHAEA: (40)
Burn the windy city of Priam, control Ilios on Turns 2 through to 4 10
Besieger of Cities, slay 2 units each of Phrygians and Luvians 10
Beach your black ships, control Alasa for any two turns 10
Lords of citadels, control two provinces in Asia Minor on each of Turns 4 to 5 10

ARAMAEANS: (40)
Tent by the Big Trees of Mamre, control Haran 10
Bring to battle and put to the sword 4 units (any nations) 10
Pasture by Jordan, control any two of Syria, Judah or Hamath on turns 5 10
Rule in Aram-Nabraim, control 2 areas of the Rivers 10

URARTU: (30)
Control at least four non-mountain areas in any one turn 10
Bend the neck of the King of Assyria, control Ashur 30

Additionally, at the end of each turn each nation scores:
2 VPs for each non-mountain, non-desert area controlled, and
1 VP for each mountain area controlled

RED VICTORY POINT LIST

SUMER: (50)
Destroy the invaders from the Nortb, slay 3 units of Kassites 10
Slay 3 units of the Servants of Isis (Elam) 10
Guard the Sea-Land, control Sumer turns 1 to 5 10
Once again become beloved of Marduk, control Babylon in any one turn 10
Control Karduniash in any one turn 10

MITANNI: (70)
Punish the Kushnu, slay 4 units of Kassites 10
Enslave Hatti-Land, slay 3 units of Haiti 10
Water your horses by the Great Green, slay 3 units of Canaan 10
Subdue the trading cities, control 2 Mediterranean areas on the same turn 10
Control Marl, Ashur and Nineveh together in any one turn 10
Control Mitanni turns 1 and 2 20

ASSYRIA: (110)
Slaughter the southern enem slay 4 units of Kassites 10
Enslave the Dynasty of ]sin, control Susa by turn 5 10
Teach them to fearAshur, control Charchemish - and Damascus - by turn 5 10
Subdue the Men of Lukka, slay 3 units of Luvians 10
Destroy the nomad princes, slay 3 units of Chaldeans 10
Subdue the Land, prevent non-Assynian control of Ashur on turns 3 to 5 20
Slay 4 units of the Men of Hatti by turn 5 20

LIBYANS: (40)
Invade three border areas once in the game Nau, LwrEgypt, UprEapt, Thebd 10
Plunder Tanais, control On 10
Raid towards Retennu, control any non-desert area which is not an Egyptian starting area 10
Slaughter 4 units of the Sons of Horus (Egypt) 10

Additionally, at the end of each turn each nation scores:
2 VPs for each non-mountain, non-desert area controlled, and
1 VP for each mountain area controlled.

WHITE VICTORY POINT LIST

ELAM: (90)
Drive away from Susa the King of Nineveh, slay 4 units of Assyrians 10
Drive back the Kashnu of the Mountains, slay 3 units of Kassites 10
Defeat the Bit-Yakin, slay 3 units of Chaldeans 10
Control Susa throughout the game from Turn 4 20
Level Marduk before Isin, capture Babylon by turn 4 20
Establish the Dynasty, control Susa, Sumer and Karduniash on same turn 20

HATTI: (150)
Humble Pharoah, prevent Egyptian control of Kadesh for 3 turns (turns 1 to 4) 10
Subdue the Prince of Megiddo, control Philistia at least once by turn 4 10
Lord of the Peleset, control Phoenicia by turn 4 10
Subdue the kings; control Ugarit and Aieppo by turn 4 10
Slay 2 units each of Phyrgians, Luvians, and Achaeans 10
Slay 4 units of the Horse Lords of Mitanni 10
Defy the Ahhg'awa, control Millawanda for two turns 10
Slay 4 units of the men of Ramesses (Egypt) 20
Emulate Mursilis 1, control Haran turns 2 and 3 20
Home of the Great King of Hatti; prevent control of Hattusas to the end of the scenario 20

JUDAH: (50)
To your tents 0 Israel; slay 3 units of Sea Peoples 10
Take the land of milk and honey slay 3 units of Canaan 10
Keep the Chosen People in Jerusalem for Turns 4 and 5 10

Additionally, at the end of each turn each nation scores:
2 VPs for each non-mountain, non-desert area controlled, and
1 VP for each mountain area controlled.

YELLOW VICTORY POINT LIST

CANAAN: (70)
Slay 2 units of the Men of Hatti (Hittites) 10
Slaughter 4 units of the Sons of Horus (Egypt) 10
Slay 2 units of the Destroyers of the Baals Oudah) 10
Control any four Canaanite starting area cities on each of turns 1 to 3 10
Control any six Canaanite starting area cities on each of turns 1 and 2 10
Like the Hyksos subdue the Pharoahs, control an Egyptian placement area 20

KASSITES: (70)
Slaughter 3 units of the Servants of Isin (Elam) 10
Slay 3 units of the K-ing of the Land (Sumer) 10
Slaughter 4 units of the Servants of Ishtar (Assyria) 10
Control Ashur on turn 2 10
Control Mari on turn 2 10
Rule the Black-Haired People, Control Babylon turns 1 to 3 10
Slay 5 units of the Horse Lords of Mitanni 10

SEA PEOPLES: (50)
Control at least one Mediterranean area on each turn for turns 4 to 5 10
Control any five cities on the same turn 10
Slaughter 4 units of the Warriors of Ptah (Egypt) 10
Slay 2 units of the Servants of the Baal (Canaan) 10
Lead them eyeless in Gaza, slaughter 2 units of Judah 10

PHRYGIA: (60)
Defend the I-and, slay 3 units (not Hatti, 3 other nations) 10
Slaughter 3 units of the Men of Haiti 10
Plunder the Great King, capture Hattusas 10
On one turn control Kaska, Chalbyes and East Taurus 10

LUVIANS: (40)
Slaughter 3 units of the Men of Hatti 10
Hold the Sea, control contemporaneously Alasa and Aleppo for two turns 10
Plunder the house of the Thunder God; control Hattusas 10
Rule the city of the Moon; control Haran 10

CHALDEA: (50)
Slaughter 3 units of the King of Anshan (Elam) 10
Subdue Aram-Nabaraim, slay 2 units of Arameans 10
Subdue the Sea Land, control Sumer 10
Slay 3 units of Assyrians - - - 10

Additionally, at the end of each turn each nation scores:
2 VPs for each non-mountain, non-desert area controlled, and
1 VP for each mountain area controlled

Scenarios


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