In early August of 1862, newly appointed Union
General John Pope was trying to concentrate the
acattered elements of his command near Culpeper,
Virginia. Stonewall Jackson, reinforced by A.P. Hill's
division, saw an opportunity to strike before that
concentration could be completed. Moving quickly, he
found the advance Federal units deployed on a broad
plateau in the shadow of Cedar Mountain, under the
immediate command of Nathaniel Banks.
On the morning of August 9th, Banks had
received a note from Pope regarding the Confederate
forcea in front, "...attack him immediately as he
approaches." Possibly seeing a chance to reverse the
embarrasement that he'd suffered at the hands of
Jackson in the Shenandoah Valley the previous spring, he
took the order literally. Unfortunately, he was
outnumbered more than two to one.
Jackson's lead division, under the command of
Richard Ewell, occupied the slopes of Cedar Mountain
and anchored the Rebel right. Jubal Early's brigade
advanced cautiously into the valley to link up with two
brigades of Charles Winder's division, the famed
Stonewall brigade being held in reserve. Since Jackson
anticipated action to his right, he positioned these troops to
face south and east. And either due to haste or
carelessness, he had neglected to tell any of his divisional
commanders of his strategy for the upcoming fight.
Bank's small corps had been further weakened
by the number of units on detached duty. But he
aggressively seized the initiative. Christopher Augur's
division was deployed in the pastures south of the
Culpeper Road, while the two brigades of Alpheus
Williams' elite division were hidden in the dense woods
to the north.
After a two hour artillery duel, Augur's troops
struck the Rebel right at 6 PM, south of the road, with
little success. Charles Crawford's brigade had much
better luck. Undetected, they had managed to flank the
Confederate left. Bursting out of the woods across a
wheatfield, they put three successive brigades to flight,
including the proud Stonewall brigade. Only Early's
regiments held their ground.
Jackson was everywhere, rallying individual
regiments and leading brigades into action. When the
leading elements of Hill's Light Division entered the
battle, the tide began to turn against the exhausted
Federals. With no reserves to call upon, they were forced
back by the superior Confederate numbers, withdrawing
across Cedar Run. Jackson pressed his advantage until
exhaustion, nightfall, and a fresh Union division under
James Ricketts brought the gray troops to a halt.
The Rebels suffered 1366 casua1ties, the Federa1
units 2381. Nathaniel Banks failed to redeem his
reputation.
Fire and Fury BATTLE OF CEDAR MOUNTAIN SCENARIO
TERRAIN: Terrain should be laid out as
shown on the map. The battlefield will require a 5 x 5
gaming area. All woods affect combat, movement, and
1ine-of-sight. All hills are high enough so that artillery may
fire over woods in the valleys. The central plateau affects
fire and charge combat modifiers only from west to east,
when Union troops defending. Both streams are fordable
at all points, paying normal penalties.
Large Map (slow: 140K)
Jumbo Map (very slow: 209K)
STARTING POSITIONS: The map
indicates all starting positions as of 1700 August 9th. All
troops are free to move except the Confederate units
listed in the rules below.
ORDER OF APPEARANCE: Confederate
reinforcements enter in march column at A. Any unit may
spend the designated turn of entry to change formation,
then entering within six inches of the Culpeper Road.
1800---Branch, A.P. Hill, Archer
1830---Pender, 2 arty btys
GAME LENGTH: Play begins with the
Union 1700 turn and concludes with the Confederate 2100
turn. There are 8 turns, which can be played in 3-5 hours
by 2-4 players.
VICTORY CONDITIONS: Either side
wins by accumulating more victory points than the other.
In addition to points awarded for enemy casualties, points
are awarded for the following key geographic objectives.
CONFEDERATE COMMAND
CONFUSION:
Stonewall Jackson's subordinates were unaware
of his battle plans. In addition, divisional commander
Winder was mortally wounded during the artillery
barrage immediately preceding the Union attack. To
simulate this confusion, have Jackson represented
by a divisional command stand, but able to direct any
artillery battery within normal control distance.
Early's brigade may receive divisional modifiers
from either Jackson or Ewell, but not both at the
same time. Thomas' brigade may not move until
A.P. Hill's arrival, unless Jackson is attached to lead
it. And finally, the rest of Ewell's division may not
move until 1800.
NIGHT FIGHTING: Jackson pushed his
forces to pursue the beaten Federals well into the night,
finally halting the advance at 11 pm. To recreate the
problems of night fighting, have the 2000 turn be a dusk
turn. Command control distances are halved. Artillery
batteries may not fire shot at new targets, but they may
fire cannister. At 2030, night falls and command control ia
further reduced to 2 inches for the last two turns. Also, all
inches for the last two turns. Also, all fire points are halved for fire combat beyond 2 inches.
DESIGNER'S NOTES:Most Fire and
Fury scenarios that I've seen are large, sprawling
engagements that take many hours to play, and require
several commanders to marshal all the troops. Not all
gaming clubs have that luxury. I chose to create this
acenario because it can be gamed by two people in a
relatively short period of time.
One note on troop quality may be in order. Giving
the Stonewall brigade only veteran status may raise some
eyebrows, but in this fight, they weren't exceptional.
Thanks to Mike Patterson and Hal Goff for their
help and suggestions.
UNION ORDER OF BATTLE
BANKS--1 corps ldr std
WILLIAMS--l div ldr.std
CRAWFORD'S brigade-(E) 9/6/4 inf
stds
GORDON'S brigade--10/7/4 inf stds
Division artillery---2 arty stds
AUGUR--1 div ldr std
GEARY'S brigade--(E) 9/7/6 inf stds
PRINCE'S brigade--10/8/46 inf stds
GREEN'S brigade-(E) 4/8/2 inf stds
Division artillery---3 arty stds
Unattached
BAYARD'S brigade (+ )--4/3/2/cav stds
BARARD'S brigade (-)--4/3/2/ cav stds
CONFEDERATE ORDER OF
BATTLE
JACKSON--1 (E) div ldr std
RONALD'S brigade---8/6/4 inf stds
GARNETT'S brigade---8/6/d inf stds
TALIAFERRO'S brigade-10/8/6 inf stds
Division Artillery---2 arty stds
EWELL---1 (E) div ldr std
EARLY'S brigade--(E) 13/10/7 inf stds
TRIMBLE'S brigade---7/6/4 inf stds
FORNO'S brigade---10/8/6 inf stds
Division Artillery---2 arty stds
AP HILL-- 1 (E) div ldr std
BRANCH'S brigade--10/8/6 inf stds
ARCHER'S brigade-(E) 9/7/5/ inf stds
THOMAS' brigade--8/6/4 inf stds
PENDER'S brigade-(E) 8/6/4inf stds
Division Artillery--2 arty stds
BIBLIOGRAPHY:
THE ANTIETAM CAMPAIGN---John Cannan
BATTLE AND LEADERS, Vol. 2---Ed. Johnson,
Buel
CAMPAIGNS OF THE CIVIL WAR---Thomas,
Yoseloff
CONFEDERATE MILITARY HISTORY---
Thomas, Yoseloff
LEE TAKES COMMAND---Ed. TIME LIFE
Books OFFICIAL MILITARY ATLAS OF THE CIVIL
WAR---Ed. David, Kirkley, Perry
PHOTOGRAPHIC HISTORY OF THE CIVIL
WAR--Ed. Miller
WAR OF THE REBELLION: A
COMPILATION OF THE OFFICIAL
RECORDS OF THE UNION AND
CONFEDERATE ARMIES
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© Copyright 1993 The American Civil War Society
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