Artillery in Johnny Reb 2

A Different Opinion and Solution

by David Hoover

John Hill's excellent set of ACW rules, Johnny Reb 2, is without a doubt one of the most popular set of rules currently in use. However, our local gaming group had only one compiaint: The artillery rules are so constructed as to make the artillery virtually useless.

Many people believe that the artillery in JR2 is quite effective. I have read much to that effect. However, unless our gaming group has grossly misinterpreted the rules, we find the artillery in comparison with our former set of rules Rally Round the Flag totally ineffective.

When saving roles are coupled with the artillery table, we have found in many instances artillery causing few, if any, casualties whatsoever. Thus the artillery is a non-factor.

If we are doing something wrong, please let us know. We can not believe that no one else has noticed this.

Not being able to find a solution in the rules, we have devised our own Artillery C.R.T. As for the saving rolls, we recommend cutting their effectiveness in half, or better yet, do away with them all together.

I submit this at the risk of our group being shown as "real boneheads", but then so be it.



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