by Dale Bley
[Editor's Note]: Dale submitted this scenario some time ago, but it was not published because of the large number of players needed. From the response we got from our reader survey, it would seem that many of you belong to gaming clubs that could, in fact, field the figures necessary, so the scenario is now included as written. It is my hope that those of you who use OTR rules sets will convert the orders of battle to fit in so that Dale's fine research can be of utmost effect. "...The whole country can be secured and 25,000 or 30,000 will join at once." Game Length: The game begins at 11:00 a.m. and ends after the 7:00 p.m. turn. Union Dispositions And Appearance: The map shows where initial Union units are deployed. Figure stands may not be in front of this line or to the left or right of the marked boundary but may stack up behind the disposition line. At Stan, units are deployed in line. Units arriving always enter the table in column of companies (march column). 11:00 a.m. - Lytle's Brigade / West end of Mackville Pike 11:30 a.m. - Harris', Starkweather's, Terrill's and Webster's Brigades West end of Mackvile Pike 1:30 p.m. - Gooding's Brigade / West end of Springfield Pike 4:00 p.m. - General Gilbert West end of Springfield Pike Officers may enter with any unit of their command. Confederate Dispositions And Appearance: The same restrictions apply to the Confederate setup as explained in the Union disposition section. 11:00a.m. - General Bragg East end of Harrodsburg Pike. Terrain Description: All woods shown on the map are "light" woods. The hills should be considered one level higher than level ground except the hill on the west side of the Chaplin River, just NW of where "Chaplin R" is marked on the map. These were bluffs and should be considered two levels higher. The entire length of Doctors Creek is fordable. The Chaplin River is also fordable, but should be easier to cross at the fords. The corn in the cornfields should be considered deteriorating crops but "up" nonetheless. Special Rules: In the early morning of October 8th, Sheridan's Division had made an aggressive movement and had thrown back portions of Lid/tell's Brigade. Union General Gilbert had arrived on the field and was shocked that Sheridan had pushed his line so far forward of the rest of his corps. He admonished Sheridan and ordered him back to his original start line. Sheridan was ordered not to take any action to bring on a general engagement. To simulate this, Sheridan's Division may not move from its start position unless Confederate units move within small arms range. If this happens, Sheridan's Division is released. Sheridan's -regiments may always fire to defend themselves, but until released, artillery may only fire if opposing units are within cannister range. Victory Conditions: The side with the greater number of points at the end of the game is the winner. Points are obtained for the following:
CONFEDERATE: Each opposing infantry figure eliminated/1 point, cavalry or artillery figure /2 points, officer figure/1 points. Hold Bottoms Hill/1 points. Hold Peters Hi11/30 points. Hold any other hill/1 points. "Hold" is defined as being the last to occupy or occupying with a majority of "Good" morale status infantry. Author's Notes: Having designed many scenarios prior to this one, the first problem I ran into with Perryville was the gaming map. I began with four different sources and as usual, none of the maps were the same. I'm sure that many readers who have designed games have had the same problem. I can tell you that the map shown is as close to accurate as I can get it. For the most part, this is because of my personal visits to the field, endless hours of "battlefield tramping" and some aerial work that I did a few years ago. The Perryville State Shrine is a beautiful park and for the most part, unspoiled. In the order of battle I have included only those units which had more than a token part in the actual combat.. Obviously, including the entire Union army wouldn't make much of a game, at least for the Confederate players. Where I use a number followed by the word "men", this is the actual number of men in the unit as indicated by my various sources. Where L use "Est." and then a number, this is a close approximation of the strength. In some instances I was only able to come up with brigade strength so this was divided equally among the regiments so, although the regimental strengths in some brigades may not be accurate, the overall brigade strength is accurate. After an accurate map is drawn, I think the next most difficult part of designing any scenario are the victory conditions. At Perryville, as in many other battles, the objective of both commanders was the elimination of the opposing force. This is all fine and dandy, but games that have only losses as victory conditions make for fairly boring simulations since I have found that it makes the players timid. Some terrain victory conditions must be included just to encourage aggressive movements. I encourage the players to tinker with the victory conditions if they feel that it will make a better simulation. Since these simulations cannot be considered a short one by any stretch of the imagination, carefully consider the victory conditions before playing since I suspect you won't do it more than once. As probably noted, I have not designed this game for Johnny Reb rules. There is a good reason for this - I don't use, them. I have a set of "home grown" rules that essentially uses the same ground scale as JR. but uses a 1" square stand with four~1 figures equalling 100 men. Artillery is used by battery, not sections. This is simply a tactical game that you will have to adopt to your particular rules set. With some Union regiments having 800+ men, I chuckle about seeing a JR infantry stand with 8 figures smashed onto it. Let me know how this problem is solved! All in all, I had a very good time designing this scenario. It makes for a good Friday night/Saturday, or Saturday/Sunday game. If you've got the space, time and figures, give it a shot. I can guarantee a good time. ARMY OF THE MISSISSIPPIGeneral Braxton Bragg RIGHT WING:Major General Leonidas Polk Cheatham's Division: Major General Benjamin F. Cheatham Donelson's Brigade: Brig. Genl. Daniel S. Donelson
15th Tenn. 500 men Regular Smoothbores 16th Tenn. 400 men Regular Smoothbores 38th Tenn. 500 men Regular Smoothbores 51st Tenn. Est. 200 Regular Smoothbores Carnes' Tenn. Battery: Regular; four 6pdr. Smoothbores Stewart's Brigade: Brig. Genl. A.P. Stewart
5th Tenn. Est. 600 Regular Smoothbores 24th Tenn. Est. 500 Regular Rifles 31st Tenn. Est. 200 Regular Smoothbores 33rd Tenn. Est. 400 Regular Rifles Stanford's Miss. Battery: Regular; six 3" Ordnance Rifles Maney's Brigade: Brig. Genl. George Maney
1st Tenn.300 men Regular Rifles 6th Tenn. 300 men Regular Smoothbores 9th Tenn. 300 men Regular Smoothbores 27th Tenn. 210 men Regular Smoothbores Turner's Miss. Battery: Regular; two 12 pdr. Howitzers, two 6 pdr. Smoothbores Left Wing:Major General William J. Hardee Anderson's Division: Brigadier General J. Patton Anderson Brown's Brigade: Brig. Gent. John C. Brown
3rd Florida Est. 400 Green Smoothbores 41st Miss. 475 men Green Smoothbores Palmer's Miss. Battery: Regular; four 6 pdr. Smoothhores Powell's Brigade: Colonel Samuel Powell
1st Arkansas Est. 300 Regular Rifles 24th Miss. Est. 400 Green Smoothbores 29th Tenn. Est. 400 Regular Smoothbores Barret's Missouri Battery: Regular; four 12 pdr. Howitzers Adams' Brigade: Brig. Genl. Daniel W. Adams
16th Louisiana Est. 400 Regular Rifles 20th Louisiana Est. 800 Green Smoothbores 25th Louisiana Est. 700 Green Smoothbores 14th LA Bttn. Est. 300 Regular Smoothbores Washington Artillery: Elite; four 12 pdr. Howitzers Jones' Brigade: Colonel Thomas M. Jones
30th Miss. Est. 200 Green Smoothbores 37th Miss. Est. 200 Green Smoothbores Lumsden's Alabama Batty: Regular; six l2pdr. Howitz. Buckner's Division: Major General Simon B. Buckner Liddell's Brigade: Brig. Genl. St. John Liddell
5th Arkansas 500 men Regular Smoothbores 6th Arkansas 500 men Regular Smoothbores 7th Arkansas 500 men Regular Smoothbores 8th Arkansas 500 men Regular Smoothbores Swett's Mississippi Battery: Elite; four 6 pdr. Smootbbores Johnson's Brigade: Brig. Genl. Bushrod R. Johnson
17th Tenn. Est. 400 Regular Rifles 23rd Tenn. 201 men Regular Smoothbores 25th Tenn. Est. 300 Regular Smoothbores 37th Tenn. 230 men Regular Smoothbores 44th Tenn. Est. 400 Regular Rifles Darden's Miss. Battery: Elite; four 12 pdr. Howitzers Cleburne's Brigade: Brig. Genl. Patrick R. Cleburne
15th Arkansas 300 men Elite Smoothbores 2nd Tenn. 200 men Elite Smoothbores Calvert's Arkansas Btty.: Elite; six 6pdr. Smoothbores Wood's Brigade: Brig. Gent. S.A.M. Wood
33rd Alabama 500 men Regular Smoothbores 3rd Confederate Est. 40() Regular Rifles 45th. Miss. Est. 200 Regular Smoothbores 15th Btn. Miss. Sharpshooters Est. 200 Reg. Rifles Semple's Alabama Batty.: Elite; six 12 pdr. Napoleons Wheeler's Cavalry:
3rd Alabama 100 men Elite Smoothbores 6th Confederate 50 ment Elite Smoothbores 2nd Georgia 100 ment Elite Smoothbores 1st Kentucky 50 men Elite Smoothbores ARMY OF THE OHIOMajor General Don Carlos Buell
First Army CorpsMajor General Alexander M. McCook Third Division Brigadier General Lovell H. Rousseau 9th Brigade: Col. Leonard A. Harris
2nd Ohio 600 men Regular Rifles 33rd Ohio 400 men Green Rifles 94th Ohio 500 men Green Smoothbores 10th Wisconsin 376 men Green Smoothbores 5th Battery Indiana L.A.: Regular; six l0pdr. Parrotts 17th Brigade: Col. William H. Lytle
88th Indiana Est. 400 Green Smoothbores 15th Kentucky Est. 700 Green Smoothbores 3rd Ohio 500 men Regular Rifles 10th Ohio Est. 600 Regular Smoothbores 1st Batty. Michigan L.A.: Regular; four 10 pdr. Parrotts 28th Brigade: Col. John C. Starkweather
79th Penn. Est. 600 Green Rifles 1st Wisc. Est. 600 Green Smoothbores 21st Wisc. Est. 500 Green Smoothbores 4th Battery Indiana Light Artillery: Regular, four 20 pdr. Parrotts Battery A, Kentucky Light Artillery: Regular; four 6pdr. Smoothbores Tenth Division Brigadier General James S. Jackson 33rd Brigade: Brig. Genl. William R. Terrill
123rd Illinois 772 men Green Rifles Garrard's Detachment 194 men Green Rifles 105th Ohio 645 men Green Smoothbores Parson's Btty: Regular; six 12 pdr. Napoleons, two 10 pdr. James Rifles 34th Brigade: Col. George Webster
50th Ohio 655 men Green Smoothbores 98th Ohio 872 men Green Rifles 121st Ohio 814 men Green Rifles 19th Indiana Btty. L.A.: Regular; six 10 pdr. Parrotts THIRD ARMY CORPSMajor General Charles C. Gilbert Ninth Division: Brigadier General Robert B. Mitchell 13th Brigade: Col. Michael Gooding
75th Illinois 700 men Green Smoothbores 22nd Indiana 300 men Regular Rifles 5th Wisconsin Battery: Regular; six 10 pdr. Parrotts 11th Division: Brigadier General Philip H. Sheridan 35th Brigade: Lt. Col. Bernard Laiboldt
73rd Illinois Est. 500 Green Rifles 2nd Missouri est. 700 Elite Smoothbores 15th Missouri Est. 400 elite Rifles 36th Brigade: Col. Daniel McCook
86th Illinois Est. 400 Green 125th Illinois Est. 400 Green 52nd Ohio Est. 600 Regular 37th Brigade: Col. Nicholas Greusel
88th Illinois Est. 700 Green Rifles 21st Michigan Est. 400 Green Rifles 24th Wisconsin Est. 600 Green Smoothbores Battery I, 2nd Illinois Light Artillery: Regular; four 10 pdr. Parrotts Battery G, 1st Missouri Light Artillery: Regular; six 12 pdr. Wiard Rifles CAVALRY: Captain Ebenezer Gay
2nd Michigan Cav. 350 men Green Carbines 9th Penn. Cav. 500 men Green Carbines Back to The Zouave Vol IV No. 3 Table of Contents Back to The Zouave List of Issues Back to Master Magazine List © Copyright 1990 The American Civil War Society This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |