Some Helpful Hints for Use
with the Shenandoah Campaign System

By Brian R. Scherzer

No matter how hard rules designers try, there will always be certain things that can arise which aren't covered. The following hints should help you if certain possibilities arise.

1. When reinforcing a map dot that already contains the maximum allowable force (4 brigades), the forces that were already in the map dot must deploy. This can be done on the same turn as the map dot is being reinforced.

2. After a battle is completed, and assuming that one side wishes to "run" from the table, there is the problem of pursuit if the "victorious" side wishes to follow up, and has cavalry available to pursue infantry. It should be assumed that the retreating force will have to exit the table along the road, so players should protect this line of retreat at all costs. As the units exit the table, the retreating player(s) should establish a rear—guard to hold back the pursuers so that the rest of the units can pull hack successfully.

The rear guard may be prone to rout or capture, depending on the tactical situation, but at least the rest of the force got away. If pinned down by the cavalry, or if the evacuation road is blocked, the rear guard must either surrender (a poor choice) or elect to skeedadle, every man for himself. In this latter instance, the victorious player will roll a six sided die, with the number rolled becoming the number of castings that are captured from EACH of the routing rear guard units.

For instance, if using the JOHNNY REB rules, the rear guard consisted of 3 regiments, and the victorious player rolls a "4" on a D6, four castings from each of those three regiments would be considered captured.

3. When capturing an enemy gun, such can be manned by any available friendly crew castings. Such a situation could arise if one of your guns was blown up by artillery fire (which would not effect the crew), and your infantry shot down all of the crew castings of an enemy gun (leaving the gun intact). If you capture it, your crew from the blown up gun can then take over the enemy gun. In any other case, infantry castings can man the captured gun, hut would count for morale and firing, at the next lower morale grade (such as Green if the men started as "Average" morale).


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