Researched by Ryan Toews
By the early summer of 1864 the Confederacy found itself hardpressed on all fronts. In the Shenandoah Valley the Northern defeat at New Market was already a thing of the past as Union troops under the command of Major General David Hunter began to move south into the vital granary of Virginia. Hunter found the Valley almost devoid of Southern troops, only a small force under Brigadier General William (Grumble) Jones was left to defend the region. Hunter's army took up the road to Staunton on May 26, planning to there make a junction with a second Northern force under Brigadier General George Crook advancing from West Virginia. For Jones it was a race against time as he hurriedly concentrated what few men he could find. After detaching two brigades to oppose Crook, Jones turned to face Hunter. In the early morning of June 5 the Confederate outposts under Brigadier General John Imboden were driven in and by 9:00 a.m. the Federals began to deploy in front of Jones' entrenched position. The small Niter and Mining Battalion took over as skirmishers as Imboden withdrew his men to extend Jones main line. This battalion, however, was soon pushed out of its advance position by the advancing Unionists and by 10:00 a.m. the Federal artillery started to duel with the Rebel batteries. After an hour and a half the Southern guns were effectively silenced. At one in the afternoon the infantry under Colonel Moor moved forward against the Confederates but enemy resistance proved to be too strong and the Northerners were forced to fall back. In turn a Confederate assault was also unsuccessful, a counterattack by Colonel Thoburn's Brigade ending the Rebel sortie. Finally at about 3:00 p.m. Moor launched a second assault along with a flanking attack on the Confederate right by Wynkoop's cavalry. Both moves met with success and the Southern line collapsed. Confederate losses in the ensuing route amounted to about 1600 included Jones who was killed. The next day Hunter entered Staunton and after Crook's arrival the combined forces marched on the rail center of Lynchburg. Only the timely arrival of Early's Corps from Petersburg was able to force the Union troops from the Valley once again. The scenario begins with the 9:00 a.m. turn and ends with the onset of darkness at 8:00 p.m. The game may end earlier should either army exceed their critical command value and be forced to withdraw. Victory depends on the casualties each side inflicts upon their opponent, each casualty is worth one victory point. As well the possession of Piedmont and the road from the town to the west side of the table is worth fifty points at the end of the game. Confederate Order of Battle and DeploymentTrans-Alleghany Department: Brig. Gen. William Jones (+1) First Infantry Brigade: Col. Beuhring Jones (+1)
60th Virginia - 600 / avg. / rifle muskets Niter and Mining Battalion - 130 / avg. / muskets, no bayonets Second Infantry Brigade: Col. William Browne (+1)
45th Virginia Battalion - 175 / avg. / rifle muskets Vaughn's Cavalry Brigade: Brig. Gen. John Vaughn (+1)
16th Tennessee Cavalry Battalion - 200 / avg. /rifle muskets, no bayonets 43rd Tennessee Mounted Infantry - 200 / avg. / rifle muskets Imboden's Cavalry Brigade: Brig. Gen. John Imboden (+2)
23rd Virginia Cavalry 350 / elite / rifle muskets, no bayonets Unassigned:
Artillery:
Marquis' (Va.) Battery green. / two 24 pdr. howitzers two 20 pdr. Parrott rifles McClanahan's (Va.) Battery avg. / six 3" rifles The First and Second Brigades deploy in the woods in Cl, C2, Dl and D2. Vaughn's Brigade deploys in the woods south of the road in E3 and E4. Imboden's Brigade deploys in the woods in A3 and A4. Harman' S Reserves deploy on the road in El. The artillery may be deployed at will. All units except Imboden's Brigade and Harman's Reserves may be behind hasty works. The Cavalry may deploy either mounted or dismounted. In addition the Confederate player can elect to send the cavalry's horses to the rear without any horseholders. In this case no horseholders need be detached but the location of the horses should still be noted. The horses may not be moved and to remount the dismounted cavalry must move adjacent to their horses and then remount on a FM order. The Confederate forces have a command value of 47; the 40% level is 19 and the 60% level is 28. Union Order of Battle and DeploymentDepartment of West Virginia: Maj. Gen. David Hunter (+1) First Infantry Division: Brig. Gen. Jeremiah Sullivan (+1) First Infantry Brigade: Col. Augustus Moor (+1)
2nd Maryland, Eastern Shore Regiment - 200 / avg. / rifle muskets 5th New York Heavy Artillery - 400 / green. / rifle muskets 28th Ohio - 700 / avg. / rifle muskets 116th Ohio - 800 / avg. / rifle muskets 123rd Ohio - 600 / avg. / rifle muskets Second Infantry Brigade: Col. Joseph Thoburn (+1)
54th Pennsylvania - 300 / avg. / rifle muskets 1st West Virginia - 600 / avg. / rifle muskets 12th West Virginia 800 / avg. / rifle muskets Unassigned:
Artillery:
31st New York Artillery - avg. / four 12 pdr.Napoleons B, 5th United States Artillery - elite. / six 3" rifles D, 1st West Virginia Artillery - avg. / four 3" rifles First Cavalry Division: Maj. Gen. Julius Stahel (+1) First Cavalry Brigade: Col.- William Tibbits (+1)
1st New York Cavalry (Veteran) - 300 / avg. / Sharps carbines 1st Maryland Cavalry, Potomac Home Brigade - 60 / green / Sharps carbines 14th Pennsylvania Cavalry - 100 / gm. / Burnside carbines Second Cavalry Brigade: Col. John Wynkoop (+1)
21st New York Cavalry - 100 / green / Sharps carbines 20th Pennsylvania Cavalry - 160 / green. / Burnside carbines 22nd Pennsylvania Cavalry - 80 / green. / Sharps carbines Artillery:
The 1st New York Cavalry and G, 1st West Virginia Artillery enters from the north in A3 and A4 on the first turn. On the 9:15 turn the First Infantry Division and the Second Cavalry Brigade enter from the north along the road. If they delay one turn they may enter deployed in line. The balance of the cavalry was spread out behind the Union army; it may enter one regiment or Colonel Tibbits from the north on the road with a single die role of 1 or 2. Roll once each turn. The Union forces have a command value of 77; the 40% level is 31 and the 60% level is 46. TerrainTreat all wooded areas as broken terrain. All slopes are in fact quite gradual; while they block the line of sight they are not an impediment to movement. The exception to this is the slope on the east bank of the river. The streams should be treated as rough terrain. SourcesMarshall M. Brice, Conquest of a Valley 1965
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