Random Factors Tables

Stars 'N Bars 3rd Edition
Orders of Battle

By Brian R. Scherzer

In our very first issue of THE ZOUAVE, some two years ago, we ran articles containing a set of random tables for use with JOHNNY REB rules. Shortly thereafter, I began receiving requests to do a similar, but more exhaustive, set for SNB3. Our decision was to wait for a period of time until there were enough new members who had not seen the first set that was based on JR1. Now is that time.

My rationale for devising the following random factors tables stems from my desire to occassionally play non-historical scenarios that still present realistic orders of battle. In this way, you are no longer bound to have the arguments over whether one's army is headed by R.E. Lee or Stonewall Jackson, and you are also not forced into situations that you, as the general, would not have placed yourself in in the first place. If you play a game with at least one corps per side, you will find that the random factors will give an accurate percentage chance of fielding an army representative of that period of the Civil War.

To accomplish this, my tables were broken down to cover both the Eastern and Western theatres during the periods of 1861-62, 1863, and 1864-65. 1 suggest that one of the gamers roll a regular die to see what theatre and period of the war will be played on any given day. A 1, 2, or 3 will be Eastern, while a 4, 5, or 6 will make it a Western engagement. To determine what time period is involved, another roll is needed. A I or 2 will mandate 1861-62, a 3 or 4 will be 1863, and a 5 or 6 will represent 1864-65. The final determination should be the size of the forces involved, meaning army, corps, or division level engagements. Obviously, this should be mandated by the number of players and figures available.

The concept of randomly generated orders of battle is certainly not a new one. They, combined with a "fog of war" scenario, allow one to have some interesting battles where neither side is sure of what the opposing army consists of, either in number of men and guns or quality of troops. Most "fog of war" battles are basically all-out brawls ... the last troops on the table winning the engagement. There is a "fog of war" scenario included in this issue for use with SNB3 rules that requires the use of the random tables, and we expect to print other such scenarios for use with different rules sets in the future.

All terminology used in the random factors tables is compatible with SNB3. Others who might want to use these tables for other rules sets have need only to change the terms. For example. if using JR2, "Crack" and "Elite" would be the same as "Elite"; "Veteran Regular" and "Veteran" would be "Regular"; and all else would remain the same. If using RALLY ROUND THE FLAG, "Crack" and "Elite" would equal "Elite"; "Veteran Regular" would be the same as "Crack"; "Veteran" would equate to "Regular"; while "Green" and "Militia" would be the same as "Green". All rolls should be done with two 10 sided dice, one representing tens, with the other representing single numbers.

The factors listed in the tables are well researched from reliable manuscripts and have been checked by several historians and other experts for relative accuracy. Historical perfection is difficult, if not impossible, to achieve when attempting to set up randomly generated tables. Instead, it was the author's desire to have the correct "feel" in each order of battle, and to allow variations of disapointment and glee for the people rolling for their forces.

Once you have completed a sheet to keep track of your troops, you have merely to begin rolling, and once completed with this phase, should go right into a randomly generated battle using Stars 'N Bars. The order of battle sheet should contain enough lines for a division and its artillery, plus all of the necessary headings such as unit name, size, morale, weapons type, General's skill level, and General's influence level. Having done this, you are ready to either use one of our published "fog of war" scenarios or write your own. Good luck on the gaming table!

TABLE I: LEADER RATINGS
Army, Corps, and Division Commanders: Eastern Theatre
PeriodSuperiorExcellentGoodMediocre PoorDespicable
Union 1861-621-1011-1516-3536-7071-9091-100
Conf. 1861-621-1516-2021-6061-8081-9596-100
Union 18631-1213-2021-4041-7071-9091-100
Conf. 18631-2021-2526-6566-8081-9596-100
Union 1864-651-1516-3031-4546-7576-9596-100
Conf. 1864-651-2021-3031-5051-7576-9090-100
Army, Corps, and Division Commanders: Western Theatre
PeriodSuperiorExcellentGoodMediocre PoorDespicable
Union 1861-621-1011-2021-4041-7071-9091-100
Conf. 1861-621-1011-2021-5051-7576-9091-100
Union 18631-1516-2223-4546-7576-9596-100
Conf. 18631-1516-2021-5051-7576-9091-100
Union 1864-651-1516-2829-5556-8586-99100
Conf. 1864-651-910-2021-3536-6566-9091-100

SUPERIOR Brigade Commanders

    Union 1861-63: 1-9
    Union 1864-65: 1-17
    Conf. 1861-63: 1-28
    Conf. 1864-65: 1-17

INSPIRATIONAL IMPACT
TimeCharismaticInspirationalImpersonal Uninspiring
Union 1861-621-56-1516-8081-100
Union 18631-1011-2526-8586-100
Union 1864-651-1516-3536-9091-100
Conf.(Eastern)1861-621-1011-3031-8586-100
Conf.(Eastern)18631-1213-6566-9596-100
Conf.(Eastern)1864-651-910-5051-8990-100
Conf.(Western)1861-621-23-2021-8586-100
Conf.(Western)18631-1011-2526-8586-100
Conf.(Western)1864-651-23-1617-8081-100

TABLE 2: DIVISION SIZES (All Years)
Side4 Brigades3 Brigades2 Brigades 1 Brigade
Union1-2021-8586-9899-100
Confederate1-1516-8081-9596-100

BRIGADE SIZES (All Years)
Side7 Regts. 6 Regts.5 Regts.4 Regts.3 Regts
Union1-89-3536-9091-100-
Confederate1-89-2526-8081-9596-100

REGIMENT SIZES (All Years)
Side640 men480 men400 men 320 men200 men
Union 1861-621-7576-9596-100--
Conf. 1861-621-6061-9091-100--
Union 18631-2526-6061-8586-9596-100
Conf. 18631-56-4041-7576-9091-100
Union 1864-651-56-3031-7576-8586-100
Conf. 1864-65-1-1516-6061-8081-100

TABLE 3: CAVALRY REGIMENTS
(Per Division of Foot)
Side3 Regts.2 Regts.1 Regt.
Union 1861-621-56-4041-100
Conf. 1861-621-2526-9091-100
Union 18631-1516-8081-100
Conf. 18631-2526-9091-100
Union 1864-651-2526-9596-100
Conf. 1864-651-1516-8586-100

TABLE 4: ARTILLERY
NUMBER OF BATTERIES (Roll Per Division)
Side4 Batteries3 Batteries2 Batteries
Both Sides1-2021-9091-100

NUMBER OF GUNS IN A BATTERY
(Roll Per Battery)
Side6 Guns4 Guns
Union1-8081-100
Confederate1-40 41-100
(NOTE: For each cavalry brigade add one 4 Light Rifle Horse Battery)

ARTILLERY BATTERY COMPOSITION
PeriodLight
Guns
Light
Rifle
Medium
Guns
Medium
Rifle
Heavy
Guns
Heavy
Rifle
Union (East & West) 1861-621-1213-8081-9798-100--
Union (East & West) 1863-1-5354-99100--
Union (East & West) 1864-65-1-5051-9596-100--
Conf. (Western) 1861-621-6061-8283-9899-100--
Conf. (Western) 18631-3536-6364-9697-9899-100-
Conf. (Western) 1864-651-89-2829-99100--
Conf. (Eastern) 1861-621-3637-8082-9899100-
Conf. (Eastern) 18631-78-5354-9596-99100-
Conf. (Eastern) 1864-65-1-4243-9293-9899-100-
(Notes: SB = smoothbore;

LIGHT = 6 lb. SB, 6 lb. Rifle, 10 lb. Parrot, 3" Rodman, 3" Ordnance Rifle, James Rifle, and 12 lb. Howitzer at more than 5";

MEDIUM = 12 lb. Napoleon, Blakely and Whitworth Rifles, 20 lb. Parrot, and 12 lb. Howitzer at less than 5";

HEAVY = 24 lb. Howitzer)

Table 5: TROOP MORALE
PeriodCrackEliteVet. Reg.Regular GreenMilitia
Infantry Brigades
Union 1861-62-1-56-1516-4041-8081-100
Union 18631-56-1313-3031-7576-9192-100
Union 1864-651-78-1920-3940-8586-9596-100
Conf.(Western)1861-621-23-1011-2526-7071-9394-100
Conf.(Western)18631-56-2021-4445-8586-9697-100
Conf.(Western)1864-651-67-2021-3940-8081-9596-100
Conf.(Eastern)1861-621-56-1920-3940-7677-9394-100
Conf.(Eastern)18631-910-2425-5051-9091-100-
Conf.(Eastern)1864-651-910-2021-4546-9091-9899-100
Cavalry Regiments
Union 1861-62--1-1011-3536-9091-100
Union 1863-1-56-1819-7071-9596-100
Union 1864-651-56-1516-3031-9091-100-
Conf. 1861-621-67-1516-6061-9596-100-
Conf. 18631-910-2526-7071-9697-100-
Conf. 1864-651-910-2021-6566-9091-9899-100
ARTILLERY BATTERIES
Union 1861-621-56-1011-2526-8081-9596-100
Union 18631-78-1920-4041-9091-100-
Union 1864-651-99-2021-5051-9899-100-
Conf. 1861-621-34-1011-2526-6566-8586-100
Conf. 18631-45-1213-2930-7576-9596-100
Conf. 1864-651-56-1516-4041-9091-9798-100

TABLE 6: RANDOM FACTORS FOR SMALL ARMS
SideSBMRMRRC RCSG
Union Foot (East)1861-631-1920-100----
Union Foot (East)1864-651-78-9596-100---
Union Foot (West)1861-631-2425-97----
Union Foot (West)1864-651-1516-9798-100---
Conf. Foot (East)1861-631-2122-100----
Conf. Foot (East)1864-651-1516-100----
Conf. Foot (West)1861-631-4950-100----
Conf. Foot (West)1864-651-3940-100----
Union Cav. (East or West) 1861-63---1-9697-100-
Union Cav. (East or West) 1864-65---1-7576-100-
Conf. Cav. (East All Years)1-1011-49-50-87-88-100
Conf. Cav. (West All Years) 1-1819-30-31-69-70-100
Key To Abbreviations: SBM = Smoothbore Musket, RM = Rifled Musket, RR = Repeating Rifle, C = Carbine, RC = Repeating Carbine, SG = Shotgun.


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