Editorial

The Hardest Part

by Bill Brierton
Artwork by Drew MacDonald



I often find this the hardest part to of White Knight. I don't know how many times I've changed the editorial before it finally goes to print. What makes this more difficult is trying to put the magazine together with the cramped time that is allotted me. Between my real job, "honey do's," taking care of Elsa, and on occasion answering the fire department pager, my time becomes rather limited. It's easy to put together the press releases, articles, artwork without much fuss but the editorial is always the hardest. I don't know how many times I've change the editorial just before printing. I also wonder if the editorial is ever read. Though from the contest it appears the vast majority of the writers, artists and subscribers don't.

And speaking of the contest, well I am a little disappointed, at least at the time this version of the editorial was written. I though I had an enthusiastic crowd for White Knight and now I'm beginning to wonder. Thus I'm back to where I started, what to write. I cannot get angry, upset, or yell at anybody because the contest was voluntarily.

Ok, one question and hopefully I get a better response than the contest. What, if anything can I do to make White Knight better, more noticed, and more interesting? Ok that's three questions but I'd rather ask them all at once then have three separate questions. No there's no reward for making a suggestion. But right now I feel a little frustrated.

And if you think I'm frustrated by the lack of responses for the contest, you should see me after sending out letters to gaming companies. If I had to wait for a reply, I'd be dead and buried. Maybe this extends from an earlier problem. One I really don't want to discuss, one I thought I fixed. It seems that my "soiled" reputation precedes me. Being one who hates to go off on a tangent, being a small gaming company is real fiustrating. Especially when all you receive is silence.


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