by Dwayne Wood
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Describing every scene in detail may be an endless task but it is not a thankless one by far. When giving a description of a scene you allow the player's a wider selection of choices which can improve their overall actions or decisions in any given situation. For example, when entering a small bugbear barracks, the PCs would see the following scene: "As your fighter creeps into the room he stumbles onto four large dark hairy humanoid creatures with squashed faces and beady eyes. They look up for a glance at your over their flagons and plates that rest on a large wooden table they are seated at. With a chuckle one of the monsters rises to its full six feet of height and advances towards you and raise a knife while saying "MMMMM-me thinks you taste more better than damn rats, me see now!" With the with the above description the player can envision just what he is up against and also how he can use the area to his advantage. He can do an even wider array of actions ranging from a straight up toe to toe fight to a jump on the table in swash buckle style battle. As the GM you have set the stage, now the outcome is up to the actions of the players themselves. Back to White Knight #10 Table of Contents Back to White Knight List of Issues Back to Master Magazine List © Copyright 1998 by Pegasus-Unicorn Productions This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. |