Charge Moves

Rules

by Bill Gunson

Infantry Charging Get Impetus as follows:

versusSingle
Line
DoubleTrebleColumn
Single5678
Double4567
Treble3456
Column0123
Square0125

The numbers in the table are the numbers of men per extra dice throw, e.g. 30 men reach a melee formed in double line against defender in single line. They get 30 dice (each 6 kills) plus 1 extra throw for each 6 men = 5 extra dice

Any infantry unit (having officers) within musket range of an enemy unit - whether fired on or not - may throw for a charge move. A full strength unit throwing 4.5.6 will charge 18" to get into melee (up to 18") and will get impetus. 1 unit at less than 2/3 strength must throw 5 or 6 and a unit at less than 1/3 strength must throw 6.

If a regt throwing for Charge move gets one less than the number requiired, it will refuse to charge on that move. If it throws 2 loss (or more) it will retreat a move.

After melee casualties are decided, the side which had the highest percent of casualties will throw for morale.

    5 or 6: stand firm
    3 or 4: retreat a hove
    2: retreat a doable move
    1: routed (all units within 12", throw to see if they join the rout) (1, 2 or 3 join rout)

In buildings, loser of melee retreats from house if he throws 1.2 or 3.

Cavalry

Similarly when within musket range (18") whether fired on or not, cavalry throw for a charge move, and if successful will charge 24", crashing through enemy lines and continuing to the full extent of move distance; then reforming to face in any desired direction. Me1ee casualties are then decided, cavalry getting impetus as follows:

    1 extra dice per 2 heavy cav
    1 extra dice per 3 light cav (regardless of enemy formation)

Cavalry do not get impetus against troops behind walls, in woods, on hills, etc.

Charge move throws:

    against single line: throw 2, 3, 4, 5, 6
    double line throw 4, 5, 6
    treble line throw 5 or 6
    square throw 6

Cavalry throwing 1 less than number required, will split and swerve, and will conform to above rule if other enemy units are in path. Cavalry throwing two less than number required will retire a move.

Any unit which is charged by cavalry will throw for morale and if retreating must take any direction towards rear or which keeps them clear of the enemy. If not, they surrender.

Infantry or cavalry need not throw for a charge move when charging a flank or rear; the charge will be automatic.

Retreating and routed troops will not move until their move.

Cavalry in melle which have not charged with receive the Infantry melee value.

Troops attacked in rear or flank get NO melee value until they reform to face attackers on their move turn (if their morale is good enough to permit this).


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© Copyright 1964 by Donald Featherstone.
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