Rule Hint of the Month
Distraction

Talking Wargaming

by John Cook

When a formation (Horse and Musket period) has been distracted and disordered by shell fire or musketry or has been harassed by skirmishers, it only requires an almost nominal forward movement by attackers to disturb the unit so that it moves back. In this period it was extremely rare for bayonet attacks to be driven home against a steady enemy and one side usually gave way before bayonets crossed. Melees should be so controlled that they do not last longer than one game-move.


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