by Don Featherstone
To simulate the slower thinking, inferior discipline and inadequante training of low quality troops, such as Militia, rule that the first third of their game-move is forfeited when making any decision to counter a tactical situation in which they are involved. This time/distance lag represents their slower reaction and movement. Back to Table of Contents -- Wargamer's Newsletter # 153 To Wargamer's Newsletter List of Issues To MagWeb Master Magazine List © Copyright 1974 by Donald Featherstone. This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |