La Guerre de l'Empereur

Frequently Asked Questions

by Kevin Zucker

10/8/98

You need not read all the questions below. Just keep the FAQ handy when you play the game, and look for the answers as the need arises referring to the case number of the rule in question.


NOTE: There are four CHANGES [at 5.121, 5.122, 5.512 and Event Table #1] and the Victory Levels [7.1].

2.0. The rules contain 16 pages. The record sheet is printed on one side only. MAKE SEVERAL XEROXES before beginning the game!

2.23. Can corps mix nationalities (i.e. can a British Division be in the Portugese Corps)? A) No.

2.4. The "army-vs.-garrison" combat grid mentioned is entitled "Siege Combat" and appears on the map.

2.6. A leader can choose from among all the options for the appropriate die roll under lower-rated leaders as well as the column for his own rating.
EXAMPLE: "Offensive Combat Options," Leader rating 2, die roll 3-the leader could choose Probe, Grand Assault, or Cavalry Charge in addition to Combined Arms.

3.31 How are replacements/ reinforcements for NPCs handled? Do players build them or is it limited the forces on the player mat?
A) This is explained under "NPC Gold" (3.31)

4.22. What happens when a country runs out of money but obtains a result that calls for a further cost to them. eg: trade loss or surrender condition.
A) Pay it back as the first expenditure in the next Expense Step.

4.3.
The rule states "Each country must also pay 10 gold for each non-player country (NPC) they
currently control." Does this refer to Allied NPCs, Controlled NPCs, or both?
A) Only to Allied NPCs (not Controlled NPCs).

4.72 and TABLES. If a one-time event is rolled but the criteria to allow it are not met, does the mere die roll count in preventing a future occurrence of the event? A) No.

5.11. May a Negotiated Peace be offered to just one of an alliance? If accepted is this a breaking of the alliance?
A) Yes, and Yes.

5.121 What happens if a player loses his capital? I couldn't see any penalty other than Gold and VPs lost during the winterphase.
A) CHANGE. Loss of a PC or NPC capital forces a delayed surrender. Instead of an automatic surrender, the nation which lost its capital has until the end of its next player turn to recapture it. If the capital is not recaptured by the end of its next player turn the nation must then surrender. Note that this change replaces prior errata, and applies to PCs and NPCs alike.

5.122 Allied NPC Surrender
If an NPC's capital is captured, it must surrender at the end of its next turn, returning any territory captured during that turn, provided the capital still contains an enemy garrison.

5.124 Enforced Peace
When a major power accepts the surrender of an NPC or another major power OR when a negotiated peace is agreed to, neither nation may declare war on the other for one year (3 combat seasons). For example, if Prussia surrenders to France in the Summer of 1806, France could not again declare war on Prussia until at least Fall of 1807. These enforced peace situations are recorded on the Record Sheet; there are no VPs awarded for enforced peace other than those associated with a surrender.

5.125. How can a country cede more than one province in a surrender if the option can only be chosen once? A) It cannot.
Which groups are you referring to in section 5.125, the charts or the written ones in the rulebook?
A) The explanations in the rules refer to the brief descriptions on the cards. There are actually only five different surrender terms in three groups. In the rules they are not grouped as they are on the cards. 5.125 elaborates the five but doesn't indicate the groupings. [The last item is somewhat out of sequence though.] NOTE: Not every surrender term group includes giving up control of one province (the rule seems to indicate it does).

A ceded province should be one occupied by the victor's troops and should adjoin the victor's territory if possible. Reminder: Home provinces may not be ceded unless there are no controlled non-home provinces to cede. EXCEPTION: "remapped country" home provinces (4.73) are considered to be non-home provinces.

Assume France gains free passage in Austria to attack Russia. Russia wants to move into Austria to counter-attack the French, but can't ally with the Austrians (because of the enforced peace), and doesn't wish to declare war on them. What happens?
A) If Russia moves against the French in Austria he must declare war on Austria. Austria has promised to guarantee passage through her territory for the French. That means she has an obligation to attack any foreign troops that intervene in her territory, even if her sympathies lie with the Russians.

5.126 Return of Home Provinces
The surrendering power's troops must evacuate any home provinces of the victor they occupy, with the exception of those previously ceded as war reparations-they are no longer considered to be "home provinces."

When redeploying victorious corps from a defeated enemy's home provinces, where must they go?
A) They must be displaced to the closest friendly-occupied province.

5.22. The rule states "If an allied NPC surrendered during the previous peace step, the alliance is considered broken." But what about this situation: Britain has Austria as an allied NPC. France and Russia are not allied, but are both at war with Austria and Britain. If Austria surrenders to Russia (so as to avoid the two-front war), but not to France, should the alliance with Britain be broken?
A) Yes.

5.24. Since the British start the game in control of Portugal, do they get the use of the corps and ship that start in play? A) Absolutely.

If I capture Holland, when can I use its fleet?
A) The next turn.

5.25. When an Allied NPC conquers a minor country, can their Player Country ally pay to raise minor country troops for them? For example, if Austria is allied to Britain, and holds Bavaria, can the British pay to raise Bavarian troops?
A) Yes.

5.26-5.27. TRADING PROVINCES: Can you have your NPC allies cede to you all of their conquered territories, or does this rule only apply to PC allies? Also, can you cede provinces any time, or only during the winter dip. phase, like trading and selling provinces? We decided only PC allies could cede territories (since, if NPC Turkey were being run by a real person, he/she wouldn't go handing over all his/her goodies to the French player!). This decision affected game play by forcing players to lay siege with national troops, then moving in allied troops to defend against counterattack. Not a bad end result. I landed English in Denmark, rather than take it w/friendly Prussian Troops and lose VP's.

A) Allied NPC's cannot cede or trade their provinces (except as a condition of surrender), only PC allies may voluntarily give up their provinces.

5.28. When exactly do you make cancellation rolls? At the moment that the Coalition, Alliance or War is declared? A) Yes.

Can you attempt multiple rolls to cancel a specific declaration in one turn (paying each time)? A) No.

5.41.
Can a just-invaded port serve as a base for a fleet? A) Yes.
If a fleet moves four areas and launches an invasion and the invasion fails, the fleet would have no movement points and could be in a sea area without a friendly sea port. What happens to the fleet?
A) It returns to the nearest sea area with a friendly port.
EXAMPLE: the British fleet drops off troops in Normandy. Later in the same Player turn, the British troops roll on the siege table. The fleet is at anchor off-shore, not actually in any port as yet. If the siege fails, the troops are lost and the fleet is back at sea. If they succeed, the fleet is in port.

5.42. Can Constantinople block movement by hostile fleets through the sea zone? A) No. But see suggested House Rule below (5.514): make the Constantinople sea zone Ottoman Territory.

5.421. Does a fleet leaving a port pay one or two for the first sea zone entered (i.e. +1 for leaving the port and 1 for the sea zone)?
A) It pays a total of one.

5.424. How many divisions can a British Transport carry? A) Three.

5.43. If I attack a blockading fleet with a non-blockaded fleet is sighting automatic? A) Yes. If you're blockading, your fleets are automatically found.

5.431. If a Fleet tries to intercept from port and fails, where does it end up?
A) It remains in port.

5.44. If a squadron loses a battle and returns to port, can it try to intercept other enemy squadrons entering its sea area?
A) Yes, but it gets the "in port" modifier.

5.46. Do invasions take place during land or sea moves? A) Land.

We agreed that landing corps could not continue moving beyond the landing/invasion area?
A) Correct.
I assume that the invaders continue to attack until they are on the beach or dead? A) Yes.
In theory is it correct that this could result in more attacks than allowed by movement points? A) No.

Is there any capacity for sea evacuation? For instance we had two occurrences of the English landing on the continent, taking a province and then being defeated. They had no where to retreat to and were all lost. A) Correct

5.51. Can a stack pick up other stacks (previously unmoved) enroute to a battle? By Land or Sea
A) Yes. And, you can also drop guys off to protect your LOC.

Can a just conquered province by one stack then be moved through by a subsequent stack?
A) No. The province becomes "friendly" at the end of the Player Turn. Aide memoir: put new garrisons on the map face-down, and then flip them at the end of your player turn. You may move other friendly forces INTO but not THROUGH a province with face down garrison.

Can you move between provinces that touch only at an apex? e.g., Bavaria to Vienna, Prague to Thuringia? A) No.

5.512. HISTORICAL NOTE: Gibraltar's location at the end of a precipitous narrow neck of land rendered it effectively impregnable to attack, as shown during the unsuccessful siege of 1779-83.
A) CHANGE: Gibraltar may never be attacked or besieged by land!

If a siege fails with one stack, can a separate stack (not originating in the same province) also besiege the same province subsequent to the first attempt?
A) No. Garrisons can only be attacked by 1 enemy stack per turn. You can't attack with one force and, if you fail, attack again with a different force.

Can a player move a stack through a non-conquered province without laying siege if just passing through to pursue a field army that just retreated? If not in pursuit can it still do this?
A) No, and No.
Example: Kurt's Russians entered Switzerland (1 MP) and attacked the Spanish army there (2 MP). After the battle, they laid siege to the French Garrison (3 MP), and failed. Not wanting to lay siege further, Kurt wanted to leave Switzerland, falling back into his own territory (4 MP), and continue moving. We said he had to stop moving if he couldn't beat the garrison (he's essentially retreating). If a player voluntarily breaks off a siege and retreats back to friendly territory, does that end the stack's move for the turn? A) Yes.

5.513. The rule states "After all land units have moved, play proceeds to the next phase, Land Combat." Is this erroneous?
A) Yes! Stacks move and fight, one by one.

I know that a siege costs an additional movement point, does a battle cost an additional movement point?
A) ALL battles cost an MP to launch.

The Turks enter a Russian-occupied province (1 MP) and attack the Russian army there (2 MP). If the Russians successfully avoid the combat, do the Turks get their MP back? A) No

Do they have to lay siege to the garrison before taking control of the province? A) Yes.

Does that cost yet another MP (3 in this example?)
A) No, the MP cost to attack a garrison, or attack a field army is only paid once, regardless of outcome.

Can an army avoid a battle and retreat when an enemy enters an area if there are no adjacent friendly areas?
A) Yes as explained in 5.591.

If an army succeeds in leaving a province when an enemy army enters, does the retreating army take or leave it's garrison? A) Leaves it.

If an army retreats or is defeated in a battle, do they take their garrison? A) Yes.

5.514. Is there a straits crossing between Denmark and Copenhagen? A) Yes.
It seems strange that armies cannot cross if a corps is on the other side while navies have no effect. Hence Copenhagen with a corps within is unassailable by any means. A) True.

Can a corps cross a "crossing arrow" if the enemy fleets are in sole possession of the sea zone in which the arrow resides? A) Yes.

HOUSE RULE: The Constantinople Sea zone should count as Ottoman territory; e.g., Russians (or anyone else) must declare war on (or ally with) or gain free passage from the Ottomans if they want to move into or through it.

5.53. If I capture a province but have only cavalry and artillery left, how do I garrison the area?
A) You can't.

5.54. Land Battle Set-up, states "If [no commanders] are available, then the generic general for that nationality takes command." I assume this should be ignored. A) Correct.

I understand that the deployment of divisions is done in secret before a battle commences. However, I wasn't sure if only the forces in the current battle sector are revealed or whether the entire field is revealed all at once. Also, when are the positions revealed?-Before or after the attacker selects his offensive option?
A) All positions are revealed immediately after both players announce that their deployment is complete.

The defender gains one ghost division for every garrison point in an intrinsic garrison. When losses are taken, how are these ghost divsions affected, i.e. after the battle, is the intrinsic garrison value reduced if losses were taken from these ghost divisions?
A) If the province did not change hands, the garrison remains intact at its printed strength.

5.561. The attacker must have at least one unit in a sector to conduct any kind of offensive from that sector.

If he selects the Demonstration Option, does the attacker automatically retain initiative after both rounds, or simply the Demonstration round?
A) Simply the demonstration round.

NOTE: You cannot launch a flank attack against the center sector.

Are the attacker's combat options public knowledge, i.e., does the defender know what they are before he chooses his own? A) No.

5.571 Step 4. If two allied armies are in a battle, which officer's Tactical Number is used? Example: If 6 corps of Russians (with or without a leader) are stacked with 1 British Corp and Wellington, is Wellington the commander?
A) Any leader present can potentially command. Players first discuss and decide which player will run the battle. His country's leader will command throughout the battle.

A corps of 2 divisions attacks a corps of 1 division + 1 garrison. Whoever wins initiative wins the battle automatically right? A) Right.

A corps of 1 division attacks a corps of 2 divisions and 1 garrison. If the attacker wins the initiative, could he win the battle by inflicting a loss on any of the front enemy positions even though he may have no troops left?
A) You must have troops left to win.

Step 9. Once an army is defeated it must leave the battlemap (withdraw) and proceed to determine its Pursuit losses.

5.58. In combat when do you determine who has the initiative for purposes of determining victory? For example: If I bust the the French center, but receive a "D" result (giving him the initiative) is the battle over because I have the initiative at the instant when his center is void of all troops?
A) No. You must retain or gain the initiative when an enemy sector is void.

Does the void sector have to have enemy troops in the opposite enemy sector for it to cause the defeat when losing initiative? A) No.

Does an army have to retreat before an army that no longer exists? A) No.

If two allied armies are victorious in battle, do both countries get the victory points? Are they split?
A) The points must be split as evenly as possible between all participating armies. Any remainder is distributed at commander's discretion.

Does the controlling player gain victory points for winning battles with his NPC allies? His NPC controlled countries? A) No.

5.59. Are the Routed units returned to the player mats prior to pursuit or after pursuit. I assume prior. A) Yes, prior to pursuit.

Do routed cavalry count in pursuit for either side? A) No.

6.0. On the first turn, do the players get a turn to build BEFORE they get their winter income?
A) Yes, during the fall Mutual Production Phase.

6.1. Can the British have a bunch of "corps-less" infantry divisions in London, waiting around, and on a given turn, disband a few corps across the map and assign the now freed up corps markers to the unemployed divisions in London? A) No.

Can the British raise troops in Gibraltar, i.e., is it "Home Territory"? A) No.

7.1 National Victory Objectives

France 450 VPs
Great Britain 330 VPs
Russia 320 VPs
Austria 300 VPs
Prussia 220 VPs
Spain 175 VPs
Ottoman Empire 175 VPs

CARDS: There are no offensive option cards (don't need 'em). Editorial mix-up there.
JOSEPH IN SPAIN: On Table #2, ignore the statement "France can never again ally with Spain."

If Spain is completely conquered by France and Joseph is on the Throne, what happens to Spanish fleets that have no port? Can they use an ally's?
A) Yes, they can use an ally's port. If they have no allies and no port and they can't blockade an enemy, they are eliminated.

TABLES: When the chart says "may use the tactical modifier," does that mean that it does not have to use the modifier? A) Yes.

Are Static Defense and Fixed Defense are the same? A) Yes.

Operational Edge (result 14-15 on Approach to Battle Table). You can attack two armies (presumably allied?) separately. Do you split your forces to do this?
A) No-attack one with everything and if successful attack the second with what is left.

Do you roll again for extra forces since there are now two battles? A) No.

The Events Table never refers to whether the player rolling is the only effected result. For example, if Russia rolls during the event phase and has a result that applies to another country, lets say Austrian peace party, does this apply or is it ignored?
A) The events take place, regardless of whom they affect. If Russia rolls the Austrian Peace Party, it's "Sorry about that Austria, honest, I didn't attempt to sway your government in any way... Honest!"

Event Table #1: (Change) Modifiers to the die roll:
Prussia -1, Spain -2, Ottoman Empire -3.

Table #1: Placing New Commanders
They must be placed with a corps with a LOC.

When Wellington appears in 1807, must he appear in London or may he appear in Egypt or Sweden, for example?
A) Welly must be placed in London and moved overseas via transport or fleet (Leaders don't count against a fleet's transport costs).

I assume that NPC's can not ever get other leaders since they never roll on the political events table, is that assumption correct?
A) No. All leaders go in the cup-do not put back a leader of another nation. He goes into play, serving of course his native country. Whatever leader is drawn is given to his player and is activated.


Table#4: Result 4-5 needs clarification-"rolled" what? Do you mean each PC on the French side that lost gold? A) Yes.

THE MAP. Can a corps move directly from East Prussia to Lithuania? A) Yes.

APPRECIATION. We'd like to thank everyone who wrote in with questions and constructive criticism, all those who helped us find the answers, and especially those who have given La Guerre the highest endorsement, by playing and enjoying it:
Alan Emrich, Terry Rooker, Robert M. Titran, Jarek Andruszkiewicz, Dave Schubert, Andy Joy, Christopher A. Owens, Marcus Kaessbohrer, Frank Hakstege, Dan Raspler, Christopher Moeller, Vesa Saarinen, Petri Vuolteenaho, Alan Moorhouse, Mark Bailey, Paul Dallas, Søren Fisker, Ed Wimble, Robert Haden, Roger Hollenbaugh, William Eaton, Rich Sutton, Alfred Wallace, Guillaume Daudin, Scott Slingsby, Steve van der Waal, Phil C. Fry, Jayson Gralewicz, Daniel Duldig, Laurent Siquet, Howard Swanson, Chris Janiec, Peter Landry.


Back to Wargame Design Vol. 2 Nr. 4 Table of Contents
Back to Wargame Design List of Issues
Back to Master Magazine List
© Copyright 1999 by Operational Studies Group.
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web.
Other military history articles and gaming articles are available at http://www.magweb.com