Discussion

Waterloo '99

by Charley Elsden

Hello to AJ, Ami, George, Greg, Leo, Phil, Ralph and any newly mustered Prussians. I hope Issue #1 was of interest. This time I'm sharing some of my relevant experiences with you from Gettysburg '99. One thing a few of us players decided was that we could have used the onelist link more for discussion, since many of us did not know each other, the rules, etc. So a topic for planning during your practice game could be working out some doctrine for coordination among players during unusual circumstances. What kind of odd happenings do I have in mind? Read on...

Don't Know Why...

For a hint on yet another factor that could make your campaign interesting, complete this song lyric:

"Don't know why
There's no sun up in the sky..."

That's right: STORMY WEATHER. What cha gonna do when it comes for you?

As Confederate Major General of Division Robert E. Rodes, I discovered that in the Fire and Fury system in which you have to roll for every unit you move, there's many a slip twixt the intersection and the end of the trip. And now for Waterloo, the Game Master will be adding such further random events as weather.

Anybody have plans of how to react during bad meteorological conditions? What can one player expect from his neighbor--one perhaps supposed to come up in support, or one moving ahead expecting support you can no longer deliver?

It is up to you to make up your own team doctrine, or be stuck with only the historical level of cooperation. And historically it was a NEAR RUN THING.


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© Copyright 1999 by Pete Panzeri.
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