Hogshead Publishing will be releasing two new
products for Warhammer Fantasy Roleplay over
the summer. First up is GM's Screen and
Reference Packthe first in the game's eleven
year history! It includes a four panel screen with
artwork from John Blanche and Dave Gallagher,
plus a computer rendered map of the Old World.
There's also a revised and expanded critical hit
system created by Graeme Davis, one of
Warhammer FRP's original developers, a full
index of the game's rulebook and more.
The other release is the second part of the
Doomstone's Campaign, Doomstones a: Wars
and Death. Collecting the third and fourth
volumes of the original series, Death Rock and
Dwarf Wars, into a single volume,
Doomstone also contains some new material
created by Robin Laws, the designer of the card
game Shadowhst and the Feng Shui RPG, which
sets the scene for the never-before-released
Doomstones 3, which is to be published in 1998.
The coming year will see the release of a new set of Call of Cthulhu core
rulebooks. Three books are currently planned for these new core rules. The 1920s
Investigators Companion is scheduled for August. It will combine both of the original books,
out of print for several years, along with some material from other source. The revised
Call of Cthulhu is scheduled for November. The new rulebook will have some rules
changes and updates, and will also include several full color plat - . No major rules
changes are planned. Ye Booke of Monstres is scheduled for early 1998. It will
combine both of the original books along with some new material. The three core
books will all have a uniform format.
Curious rumors have surfaced lately that ICE is buying Chaosium. Chaosium would like
to emphatically state: All Rumors are False. ICE are not buying Chaosium, and Chaosium
staff are not currently working on charts such as the Scary Noises Table, the Physical
Critical Hits for Very, Very, Very Large Creatures Table, and the Varieties oF Batophobia
Experienced in a Subtropical Climate Table.
The Boy King - Pendragon
Chaosium's most highly demanded out-of-print book is back! The Boy King is the
classic epic campaign guide for Pendragon. All five phases of Arthurian myth are
covered, and every section is full of useful GM tips and story ideas. This reprint
contains a new section at the back updating the book for the 4th edition rules.
Event Horizon Publications Adds Warrior of Light
Event Horizon Publications unveiled today
they've added the Warriors of Light fantasy world
to thelr growing list of products.
We've put the WARRIORS OF LIGHT online,
said Publisher Brian Wyant, "so readers can immerse
themselves into this wondrous universe when they
are searching for free quality entertainment on the
web. We've really gone all out on this project,
providing detailed information that makes the Warriors
of Light unforgettable and destined to be legendary
among fantasy worlds."
We're also offering limited edition color collector's
prints, artbooks and cards for those who want a piece of
the Warriors of Light universe," added Wyant.
The company also announced Warriors of Light
material will be added every week so readers can watch
this new world evolve over time.
http//members.aol.com/nowimagine
Cyberpunk 3rd Edition is Coming
That's right. The rumors aro true.
Look for a third edition of RTG's flagship
RPG to come out this September. Here's
what you ean look forward to:
The timeline will be advancing by around 7~10
years or so. After the Fourth Corporate War (as
detailed in the 2 Firestorm books), there's a lot of new
background for RTG to fill in. The future will be
somewhat weirder than you're used to: more post-
modern rather than post-apocalyptic. The Cyberpunk
genre has changed since the game first came out,
and RTG plans to stay current to what Cyberpunk
has come to mean.
Cyberpunk v3 will be FUZION powered just
like Bubblegum Crisis, Champions: The New
Millennium, and VOTOMS. But don't worry, just as
RTG did in Champions, they'll include conversion
rules so that you can keep right on using all your old
books. Furthermore, since all of the games will be
compatible, you'll be able to mix and match as you
see fit.
In addition to FUZION, you'll get a whole
new netrunning system. Netrunning will be faster
and smoother than ever before, and the Net will
reflect the fact that EVERYONE is part of it, even
if a few know how to tweak it better than others.
Manticore
Manticore is a relatively new company (1 year old) founded by Bill King and Paul TempIe in
Prague. Waste World RPG is their first product although Bill has been kicking around the Industry for years (he's worked on Man O'War, Warhammer and WH40K at Games Workshop, wrote
Warzone and a bunch of Mutant Chronicles stuff for Target.
The immortal Shogun rules a land riddled wit hhidden factions, psychic sorcerers and stealthy ninja. All of them covet the great reincarnation machines that make his followers virtually immortal. He is served by the samurai clans, masters of the forceblade and the martial arts. These clans scheme against each other as they struggle to maintain their place in the Shogun's favor, and outdo each other in power and influence.
The Shogunate sourcebook describes ail you need to know about the greatest metrozone of the East. As well as histories and backgrounds on all of the six major Clans, it deals with the Psycher Temples, the Ninja Ryu and the Yakuza.
It gives you in depth political analysis on the highly unstable
situation within the Shogunate and the possible upcoming civil
Shogunate and the possible war. It looks at the home sectors of each
of the major Clans and introduces some of their leading
personalities.
It looks at the process of reincarnation and at the Spirit Realms, the
Ultramundae of the Shogunate. Rounding out the package you'll find rules for
martial new vehicles and equipment, as well as special rules for the
Shogunate's Psychers. There will be all the usual great art and fiction too.
For players there's an eight-page color section with new Shogunate character templates, and a host of new powers and advantages, as well as guidelines for playing characters with the unique Shogunate mindset. For Narrator's, there's a section on running adventures in the Shogunate, and a guide to the Tradezone, the only sector in the Shogunate open to foreigners. http://www.manticor.com
Steve Jackson Games
The Marches
Second volume in the 1997 In Nomine
cycle, The Marches, as the name implies,
goes into further detail about the ethereal
dream plane known as The Marches. It also
presents ethereal spirits, pagan gods, and the
angels of hope and demons of fear. This book
will also expand Blandine, the Archangel of
Dreams, Gabriel, the Archangel of Rre,
Beleth, the Demon Princess of Nightmares,
and Belial, the Demon Prince of Fire.
GURPS Ultra-Tech 2
This sequel to the popular GURPS
UltraTech offers a wide variety of new
science" fiction personal equipment, along
with nules for building combined gadgets,
variant-technology campaigns and more!
GURPS Black Ops
You work for the Company, keeping the
vei of secrecy over mind shattering truths
while trying to eliminate the threat they pose.
You've survived five years of training at thr
Academy, where no one drops out but half
the class doesn't make it to graduation. But
now you're the best of the best. You kick ass
and take names. You have the best training,
the best equipment, the best intelligence,
support and planning. It probably won't be enough.
Heaven and Hell
This is the third book of the In Nomine Revelations cycle, and details the
architecture and inhabitants of those infamous celestial planes Heaven and Hell.
This book will also expand Dominic, the Archangel of Judgment, Yves, the Archangel
of Destiny, Asmodeus, the Demon Prince of the Game, and Kronos, the Demon Prince of
Fate. It will also introduce Zadkiel, the Archangel of Protection, and Mammon, the
Demon Prince of Greed.
GURPS Bio-Tech
Introducing the technology of the next century: biotech! Upgrade your old body with
steroids and smart drugs, transplants and viral nano... or just get a new one. Maybe you
don't think being human is so great? Then improve on nature with eugenics and gene-fixing, or just go parahuman: Why admire cats if you can be one? Welcome to the post human age. Have you upgraded your genetics this year?
One Step Beyond
A short story workshop for writers of science fiction and fantasy 27th September to
4th October 1997
Fed up with rejection slips? Spend a week in the beautiful Devonshire countryside and learn
how to beat the slushpile. One Step Beyond is taught by award nominated writer Liz Holliday
(fiction editor of Valkyrie magazine and editor of Odyssey magazine - forthcoming from Partizan Press). Limited to twelve participants. Features a talk by an editor from Virgin Publishing. Your stories critiqued. Individual seminars and exercises. Cost £ 315, including full board.
Application by submission: send a 2000-word sample of your work to Liz Holliday, 31
Shottsford, Wessex Gardens London W2 5LG
Life Sized Gear
A true to life, bona-fide, life-size Hunter. Well, yes and no. It's cool-looking, but it doesn't work--it's made of wood.
The 1:1 scale Hunter was commissioned by Activision to take to various conventions and trade shows.
Jovian Chronicles (Silhouette)
This 232-page rulebook is totally new and NOT a Mekton-related product. Using the Silhouette game engine, JC moves the storyline a bit further in 2210, after the events of the "old books" and features completely redefined ships, fighters, and exo-armors. A full-color 8-page campaign is included, as is new combat (vector-based) rules.
Mechanical Catalogue (JC Silhouette)
136-page supplement for JC includes a dozen new ships, exo-armors, and exo-suits. All vehicles from the rulebook are included with expanded info and variants. A full-color 8-page campaign is included.
Southern Republic Sourcebook (Heavy Gear)
Complete details on the most powerful of the four southern leagues: geography, history, economy, and society. 128 pages.
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