maintained by Gerry Crowe
GENERIC QUESTION FIRST...Q: How many times can I do an action per turn? A: Action cards from your Play hand can be played at the times the cards specify. So for example, if you have 3 copies of the "Sun In Yer Eyes" shootout action in your Play hand, you may play them all during a shootout if you so wish. Actions printed on cards in play can only be performed once per turn, unless the card specifically says otherwise. That means that you've got to be careful when you use an Action like the Ranger's movement action, or Tao Cheng's Bullet Bonus action. Pick your time carefully. MOVEMENTQ: I can't figure out how Movement works. Please help! A: It's real simple. You always boot your dude when you move With 2 simple exceptions:
2. If you're moving a Dude from the Town square to an adjacent location except your own Home - if you wish to move there, you must boot. Q: Wait a minute! What about when I'm at a Deed and I want to move to an adjacent Deed? A: You boot when you move. Adjacency is mostly important for figuring out who can join a Posse in a Shootout or to do a Job. It has little to do with movement. Q: So I don't boot when moving out of my own home to an adjacent location, but I do boot when moving out of yours, right? A: Correct Q: Can I move to an out-of-town Deed without going through the Town Square? A: Sure. In fact, there is no reason whatsoever to go to the Town Square when you're moving Out of Town. Q: Those chickens keep holin' up in their home, can I go in and call them out? A: Well, you can move into your opponent's home at any time, but you cannot call his dudes out without a card effect. Q: If a card lets me move to a new location, do I still have to boot? A: No. When moving via a card effect, your dude only boots if the card tells him to. Q: Some cards in the game stop my dudes moving to a location. If one of those targets my home, can I still boot to go home, or I get locked out without my keys? A: Whenever you move home booted, you override movement restrictions. Doesn't matter why your dude went home, whether vol untarily through normal movement, through chickening out, throui his deed being aced, etc. Any time that a dude boots to go home, h cannot be prevented. Note the importance of the booting bit. You ci Shadow Walk to a restricted home, because you're not booting. HARROWED DUDESQ. So, just so's I'm completely sure about this, who is acing Harrowed dude? And does the player who aces the Harrowed dude always make the Harrowed pull? A. The loser chooses the dudes to be aced, then the winner aces them and gets to make the Harrowed pull. Yes, always! Q. The Ghost- The experienced Ghost says "...if you pull an Ace"... I thought that the person who aced the dude does the Harrowed pull? A. Yeah, the wording on the Experienced Ghost is misleading. Tf player who aces a Harrowed dude always does the pull ... if an Ace pulled, the Ghost is aced as normal. Q. And when am I supposed to make that Harrowed pull? A. The timing of the Harrowed pull is the same as that of a Reaction ... your opponent pulls when he aces your dude. If you hal reaction to play at the same time, Winner goes first. Note: the Harrowed pull is NOT a reaction, and cannot be prevented with N( Funny Stuff. SPECIFIC CARD ISSUESQ. Jackalope Stampede- If I play this on my opponent during shootout and he discards his last dude or the Deed where the shootout is taking place, that means the shootout ends. Does hi continue to discard cards? A. Basically, the Stampede ends when you run out of cards or y( draw a legal hand. It is a continual effect and is not cancelled until one of those criteria are met. Discarding the only Dude in a posse the Deed where a shootout is taking place will not stop the Jackaft although it will end the shootout when the Stampede ends. Q. Mimic -- can a Harrowed dude such as The Ghost get into a shootout, get himself killed, then Mimic his own ability.? A. Yes. When The Ghost is aced, he doesn't leave the shootout ui all reactions to his acing are complete. So he's still in the shootout, and can be targeted by Mimic. Q. No End in Sight- Does "that player" refer to the player who played the Cheatin'! card, or the player who was targeted by the Cheatin'! card? A. The targeted player. Q. That'll Leave a Scar- It I use this to ace a Dude card, can my opponent use Helping Hands (or any of the other healing cards) to keep him in play? A. No, you're acing the actual card, not the dude it represents. Q. That'll Leave a Scar- Can I use Hell's Fury to bring a dude back from Boot Hill after he's been aced by this card? A. Yes. Once a card has been aced and sent to Boot Hill, it is then treated the same as any other card in Boot Hill. So, if the aced card was a Dude, e.g. Eagle Rock, once he's put into Boot Hill, he can be affected by any card that targets a dude in Boot Hill, such as Hell's Fury. A Gadget can be retrieved by Robert Holmes, etc. Q. That'll Leave a Scar- I assume that the card in question is aced AFTER the hands have been resolved right? So they are still comparing five card hands, not a 5 and a 4. just checkin'... A. Yes, after the hands are compared. DEEDSQ. The Lode/New Town Hall- If there's a tie in the influence on the deed, who controls it? A. If no player has more Influence here than another, use the normal rules to determine who controls it - i.e., Owner has control. DUDESQ. Katie Karl- So I can play shootout actions even after my opponent has played No Funny Stuff?A. Correct, you can. SPELLSQ. Burnt Offerin'- does this spell give a single victory point for burning down a deed that had no CP value, or is the CP value of that deed considered "undefined" and therefore undefined +1 you get spittle? A. You'd get 1 VP Q. Burnt Offerin'- What happens if I use Bucket Brigade to save the deed? A. Bucket Brigade saves the deed, the Miracle is aced, and the VPs are gained. 0UTFITSQ. Sweetrock, Western Corporate Office- Does ajob count as movement from a card effect? Can I use Arson to move my posse to a deed that the new SR home starts with? A. No. Jobs do not include movement unless stated on the card. Q. Sweetrock, Western Corporate Office- With the new Sweetrock's home, if you are playing up against another one, and you both pull the same strike, what happens? A. Pull. The winner keeps that strike and the loser may play another strike instead. CARD ERRATAThe Flock - All Flock dudes in Pine Box except Elijah are missing their outfit symbol. They can be identified by the card border matching that of Elijah, and are considered Flock ... not drifters. Sheriff's Watchin' This card has been errata'd to read as follows: "Reaction: Play immediately before one or more dudes perform an action that could make them wanted, or begin a job at another player's location. The action is cancelled without effect.' You're With Me - should be a Reaction, not a Noon action. Double-Barreled Shotgun and Sawed off Shotgun are both "Weapons" ACCUMULATED RULINGSGetting' Outta Hand - your dude is performing an action when:
when you use an action printed on a card attached to your dude when you target your dude with an action from another card immediately after your dude moves to my location, as per the Movin' rules immediately after your dude calls out my dude, but before I accept or Chicken Out immediately after your dude attaches a Goods or Spell card, as per Shoppin' or Tradin' Law Dogs - Hunter's Office - Dudes may use this action even when booted. Nate Hunter Elected Sherrif - These are cumulative, but are only applied if the dudes are currently in play. Sheriff's Watchin' - Cannot be used to prevent someone joining a posse containing a Walking Dead - that's not an action. All costs for the cancelled action remain paid. Booted dudes remain booted, and cards played stay in discard. Any actions on cards are considered used for this turn. The Lode - As it has a blue Control Point chip on it, Sweetrock Western Corporate Office cannot start with this strike. NEW RULING ON JOBSYou cannot target a card you both own and control with a job. Back to The DoomTown Epitath Issue 2 Table of Contents Back to The DoomTown Epitath List of Issues Back to MagWeb Master Magazine List © Copyright 1999 by Alderac Entertainment Group This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |