By Stuart Wilson
The D-day mini-campaign will cover the first two weeks or so of fighting in Normandy and surrounding area's. The mini campaign map is a shot down version of the actual historical battlefield -- only three beach landing sites are included, one U.S. and two UK/Commonwealth. The balance of forces is also not very historical -- this is intended to give both sides a chance to have a good game with opportunities to attack/defend. It is even possible that the Germans will win if the Allies do not achieve their victory conditions - or they could potentially drive the Allies back into the sea. Game balance on anything like this is difficult hence both sides have random elements that can influence reinforcement arrival (no, not Marks set of cards - aaaargh). N.B. you do not have to be historical in your approach to the game. The campaign will continue until either
b) There is a clear tantrum and one side walks off. c) I get fed up. I hope it is a). Ground Rules Each day is to be 16 turns in length. Nightfall ends all hostilities. My word as umpire is final, only the umpire is allowed to squiggle. Each player records their own losses -- bad record keeping will result in a turn of lost reinforcements. All orders are to be written and shown clearly on the map. Failure to do so will result in the move being postponed till the next day. Rule amendments will be as already published by Mark but will include a further amendment for spotting small calibre guns (up to 70mm) firing. These will be regarded as infantry support regardless of firing platform (i.e. spotting distance 36”). Back to Those Damn Dice Vol. One No. 5-6 Table of Contents Back to Those Damn Dice List of Issues Back to MagWeb Master Magazine List © Copyright 2003 by Rolfe Hedges This article appears in MagWeb.com (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |