By Rolf Hedges
Having spoken to other gamers at length, I feel its time to address the balance, i.e. Rapid Fire doesn't allow us to enter into close combat. Various methods have been tried - the key to is something fast, that is not going to encourage everyone to get into a melee situation that they'll win every time. My own idea is that carrying on from the rule on page 20 -- house to house fighting. Amend so that when a company is in base to base contact with another company, it may choose to enter a close combat round. If both companys are in the open take the amount of figures and add the result of a 1D6. If the defender is in soft cover add a 1d8.
N.B - if both are cavalry both use a 1d10. The loser takes a morale test but with an additional -2 for losing the melee. Back to Those Damn Dice Vol. One No. 4 Table of Contents Back to Those Damn Dice List of Issues Back to MagWeb Master Magazine List © Copyright 2002 by Rolfe Hedges This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |