By Rolf Hedges
Buildings on fire When a building is hit by HE - Roll a 1d6 to see if it catches fire - effects are that it takes several turns to burn out ( roll a 1d10 to see how many turns it burns for ) -- and the defenders have to leg it before the die roll expires, or be cooked/lost. Collisons/over running guns only appiles to medium and heavy tanks A gun/support weapon maybe be driven over -- (the crew will automatically get out of the way). Roll a 1 d6 - a 1-5 result and it succeds the gun is destroyed, a roll of 6 leaves the tank with a light damage ( broken track/wheel ), and the gun survives. Back to Those Damn Dice Vol. One No. 4 Table of Contents Back to Those Damn Dice List of Issues Back to MagWeb Master Magazine List © Copyright 2002 by Rolfe Hedges This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |