By Stuart Wilson
The need is to produce a set of rules that allows for simple fast play and also gives the facility for powerful (possibly unkillable) beings to be encountered whilst allowing ordinary folk the chance of seriously damaging the powerful beings. Therefore the beings must not be too powerful but must have a means of avoiding death on those occassions when the underdogs prevail. I think therefore that fate points should be incorporated - not as in the wild west model but closer to the way that fate points are used in LOTR - as a means of a helping the hero or powerful being to survive the most severe of attack. The other thing that should be considered is the creation of specific behaviours (e.g. blood lust) which are decribed once - yet may be applied to a number of creatures. The movement rules also need some thought. O.K. here are some first off detailed thoughts: Fate Points Fate points may be used by an individual being to affect the outcome of the game at any point selected by the beings player. Fate points can be used for:
b) Removing a single wound c) re-rolling single dice roll (e.g. where there has been a catastrophic failure) The may also be used to remove the being from play entirely -- this is "mistaken identity" where the being has convinced an underling to act like him -- it is best used where the being realises the hoplessness of the situation and dissapears from the table -- leaving the sucker to take the punishment.... (this takes 1 fate point). Hence we can have Fu Manchu doing his usual puff of smoke bit and the vampyre lord's cloak found to be empty.... (only to return at some later date). A major character would get say 3 fate points. A secondary character 1 or 2 depending on their power. This number can vary according to character history. Ordinary figures can acquire fate points by doing an extraordinary action (i.e. on there way to becoming a heroic being). Psychology We should group the various psycho profiles under key headings - just makes it easier to handle. Movement The dice roll gives maximum movements - but I think certain groups should also have MINIMUM movements which reflect their characters - e.g. vampyres (not Nosferatu) are not subtle -- they would not sneak along a couple of inches to peer around the side of a building -- no they are much more likely to kick in the door, then go bounding in shouting "lunch" (this is how they behave on Buffy). This would not apply to ancient vampyres, nor to Nosferatu who are much "wiser"?? - but would apply to "impetuous" creature, werewolves, half beasts etc. I am going to look at Mordheim rules to see if they will easily translate. Back to Those Damn Dice Vol. One No. 4 Table of Contents Back to Those Damn Dice List of Issues Back to MagWeb Master Magazine List © Copyright 2002 by Rolfe Hedges This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |