Rapid Fire

Rules Amendments
Terrain, AA and More

by Stuart Wilson


Here are some suggestions:

Terrain:

Railway lines - if a railway line is put down as terrain then it acts as a linear obstacle which can be used as a "road" but at cross country speed. The railway line provides cover to both armour and infantry. The penalty paid for crossing the line shows the effect of the embankment - not the tracks themselves. None of thisis true when a line crosses a river (i.e. on a bridge) or where a road crosses the line (no embankment).

Hills - if a hill is put down it can have two categories, a low mound that provides cover to units behind - treat as a linear obstacle. The second case is a real hill - normally higher than surrounding buildings. Anything within 4" of the shadow of the hill is hidden form an observer on the far side of the hill (assuming the observer is in an elevated position). All hills constitute broken ground. Infantry get the benefit of being in soft cover whilst crossing the hill - but pay no movement penalty. Armour receives no benefit unless declared as hull down near the crest of the hill.

Broken ground - as a hill broken ground provides soft cover to infantry whilst having no impact on movement. Armour receives no cover in broken ground.

AA Guns

We use the tournament amendments for AA guns (i.e. 20% for first gun then 5% for each additional gun) - but no change to point values.

Other Amendments

I liked are: use of hollow charged rounds for 37mm A/Tank, Use of APDS for 6pdr. The rest I am not too concerned with and would only cause confusion.

The Close Combat Rules

Let's try them out - I rather like the idea of sabre wielding cavalry attacking German infantry.

A/T Rifles

A/T Rifles can damage tanks with C armour values - but they can only inflict heavy damage - they cannot destroy (reflecting the lucky shot that knocks out the tracks etc. - but cannot be repeated..)

Anyone got any extra ideas or amendments ???


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