SCALE
20mm figures (3/4") equal 6' or 2 yards. The reader may use
any of the following-three scales with the basic move based on
the Infantry moving 100 yards in one turn.
1/10 3/4" equals 20 yds.
1/5 3/4" equals 10 yds.
1" equals 20 yards.
Personnel Carriers | Men carried
| Movement Factor | Point Cost |
Jeep | 4 | 6 | 5 |
3/4 ton truck | 8 | 5 | 7
|
Bren carrier | 6 | 5 | 7 |
2 1/2 - 3 ton truck | 15 | 5 | 14
|
APC | 12 | 5 | 14 |
Armoured or Scout Cars | Movement Factor
| Point cost |
w/ MG | 6 | 16 |
w/ MG and 2cm | 6 | 19 |
w/ 2 pounder | 6 | 20 |
w/ s/b 7.5cm | 6 | 22 |
Anti-Tank Guns | Minimum Crews
| Movement Factor | Point Cost
|
Ger. 20/28mm | 2 | less 1
with towing vehicle | 3 |
Ger. 37mm | 2 | less 1
with towing vehicle | 4 |
Br. 2 pounder | 2 | less 1
with towing vehicle | 4 |
It. 47mm | 2 | less 1 with towing
vehicle | 4 |
Ger. 50mm | 3 | less 1
with towing vehicle | 6 |
Br. 6 pounder | 3 | less 1
with towing vehicle | 6 |
Ger. 75mm | 4 | less 1
with towing vehicle | 9 |
Ger. 88mm | 5 | less 1
with towing vehicle | 12 |
* It takes 1/2 move to limber or unlimber a gun from the
towing vehicle.
* All guns must have a towing vehicle
* Example of moving and firing
Move 1 - fires and limbers up
Move 2 - full move or half move and unlimbers
Move 3 - unlimbers and fires
Infantry | Men
per tray | Point Cost
| Shots per base
| Short | Medium
| Long |
Rifle | 3 | 1 | 1 | 300
| 600 | 800 |
SMG | 2 | 1 | 3 | 75
| 150 | - |
LMG | 2 | 2 | 3 | 300
| 800 | 1200 |
HMG | 2 | 3 | 4 | 300
| 800 | 1500 |
Rifles & SMG May take a full move and fire
Machine Guns may move 1/2 move and fire
Hits - short 4/5/6, medium range 5/6, long range 6
Prone or dug in infantry firing add 1 to the die score,
firing against prone or dug in infantry, discount long range
firing, unless on a higher elevation, and confirm hits with
4/5/6 at short range, 5/4/5/6/, at medium range, and 6 at long
range.
close quarter combat - 1" or less - all hits count
If infantry is taken in the flank, then the flanker fires
first, and those who are left may return fire (Exception)
If infantry is firing against head on infantry and is fired
on from the flank, everyoLe fires and casualties are assessed
as usual
Tanks and S/P vehicles mounting A/T Guns
| Movement | Armor Factor
| Point Cost |
Stuart - 37mm | 6 | Lt.
Med | 26 |
Crusader I&II - 2 pounder | 5 | Lt. Med | 26 |
Crusader III - 6 pounder | 5 | Lt. Med | 28 |
Matilda - 2 pounder | 2 | Med. | 31 |
Valentine - 2 pounder | 3 | Med. | 31 |
Grant - 75mm | 4 | Med. | 36 |
Sherman - 75mm | 4 | Med. | 36 |
M 13/40 - 47mm | 4 | Light | 20 |
M 13/41 - 47mm | 4 | Light | 20 |
P75/18 - s/b 75mm | 4 | Lt. Med. | 27 |
Pz: Mk II 2cm | 4 | Light | 19 |
Pz Mk III37mm or 50mm | 4 | Med. | 31 |
Pz. Mk IV 7.5cm s/b | 4 | Med. | 33 |
Pz Mk. IV l/b 7.5cm | 4 | Med. | 36 |
Pz Mk I or II - s/p guns | 4 | Light | 23 |
Pz Mk III l/b 50mm | 4 | Med. | 33 |
The above table takes into consideration only the most popular tanks used in the desert.
All tanks are considered able to fire one machine gun.
Tanks may move a full move and not fire, or 1/2 move and
fire, or if stationary, add 1 to the hit probability on the die.
Only Pz. Mk III and IV, along with the Grants and Shermans
may fire A/P shells against infantry.
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© Copyright 1970 by Pat Condray
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