English Civil War

Rules

by Neville Dickinson


ADD 2
1) Enemy units retreating
2) Captain General with unit.

SUBTRACT 1 if
1) Unsupported
2) under musket fire
3) Loser of a Melee
4) For each 6 infantryman, Foot Officer, 2 Cavalrymen or Officers or part thereof casualties in the game.
5) Friendly unit has withdrawn from flank or rear
6) Unit has routed and attempting to rally.
7) Attacked by Cavalry
8) Enemy uplift
9) Pikemen is less than two ranks and musketeers is less than three ranks.

SUBTRACT 2 if
1) Hit in Flank
2) under artillery fire
3) Friendly unit has retreated from flank or rear
4) Six or more casualties suffered in move
5) Officer killed in a move
6) Lieutenant killed within nine inches

SUBTRACT 3 if
1) Hit in rear
2) Standard Captured
3) Captain General Killed

Throw one dice and add its score to the points value of the units plus or minus the sum of the additions and subtractions. The unit reacts as follows:

    Score Action
    10 or more Under full control
    9 May not continue advance but otherwise under control
    8 Withdraw half move facing enemy under control
    7 Withdraw full move facing enemy under control
    6 Retreat half move back to enemy and must be rallied
    5 Retreat full move back to enemy and must be rallied
    4 Retreat full rove back to enemy and can only be rallied if rallying attempt Captain General.
    3,2,1 Routed. Cannot be rallied.

RALLYING OF RETREATING UNIT

Every Retreating unit may be rallied by calculating the points value of the Regiment plus 1 b). If applicable minus 1a);1b);2b) if applicable and one dice throw, the sum to total 9 or more on the first attempt, 10 or more on the second attempt, 11 or more for the third and last attempt. It takes one whole move after rallying to recognize. All units must throw for morale if under fire, attacker contact with enemy.

Saving Throws
UnitIn OpenSoft CoverHard Cover
Pikeman5,64,5,63,4,5,6
Musketeers
(Skirmishers)
4,5,63,4,5,6 2,3,4,5,6
Lobsters3,4,5,6--
Troopers4,5,6--
Dragoons4,5,6Dismounted same as Musketeers
Gunners4,5,63,4,5,62,3,4,5,6

When cannon Fire casualties deduct one from above saving throw.
Every sixth casualty be deemed a hit on an officer

Forlorn Hope - Skirmishers

Act individually they fire as per chart but have a move of 12 inches losing 2 inches when moving through woods or on hills.
Morale is individual being required when the enemy is within 15 inches or less.

    4.5.6. Carry out orders.
    3. Without to nearest support
    2. Retreat to own unit
    1. Retreat behind line of attack or defence.

SEPERATE UNITS

If the Musketeers are fighting independently from their pikemen. Pikemen fighting independently from their Musketeers, or Squadrons or cavalry fighting independently the following procedure will he taken.

Add up the points value as per chart plus the sum of two dice, the total to excess 10 to be under control. Otherwise carry out requirements of Morale chart.

ORGANIZATION

Infantry Regiments: 18 Pikemen, 18 Musketeers, 1 Foot Officer, 1 Standard Bearer, 1 Mounted Officer
Cavalry Regiments: 12 Troopers, 1 Standard Bearer, 1 Officer
Artillery (Minimum): 5 Gunners, 1 Officer

Minimum Operational Organization
Infantry Regiments:

    18 Pikemen and any Regimental Officer desired
    18 Musketeers and any Regimental Officer desired except when nominated a Forlorn Hope.

Cavalry Regiments: 4 Troopers being a Squadron and any Regimental officer desired.
Artillery: Gun and 3 runners

Charges

Once cavalry have been committed to a charge, they are considered at the end of that move to be disordered and must be rallied to cease the charge. If they cannot be rallied, they will continue on their line of attack until they are.


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© Copyright 1970 by Pat Condray
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