by Randy Moorehead
10. Obscure (or at least underrepresented) topics, including those that the larger companies won't touch. Where else will you find the battles of Williamsburg, Messines, Ypres, or San Juan Hill? 9. Proof that good games don't need fancy graphics, boxes, and a hefty price tag. Pay $60 for a game? Get real. 8. Playable in one sitting. 7. Designer tired of rejection letters from big companies. 6. Creative outlet (beats watching TV or spending hours on the Net arguing with some asshole). 5. Less errata. 4. Tastes great. 3. Pisses off those doomsayers that proclaim the hobby is dying. 2. Gives those review magazines something to whine about. 1. Because we can!! Back to Strut and Conquer Vol. 1 Iss. 3 Table of Contents Back to Strut and Conquer List of Issues Back to MagWeb Master Magazine List © Copyright 1999 by Markham Designs This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |