By Charlie Keller
The Defense of Cobb's Corner was a great scenario. It began with both sided using hidden deployment. Both the North and the South moved on the hidden map until they ran into each other. The North had 14 regiments and 2 batteries with 2 sharpshooter units. The South had 6 units and 3 batteries with 3 sharpshooters. The South received reinforcements throughout the game: 1 regiment per turn for 5 turns. All the Union Armies were veterans. The forces of the South were green and militia but the reinforcements were veteran. The game was exciting. The board was divided into 3 axes of attack. A road ran from the middle and each end to the center of the other side, which the south was defending. Neither side knew what the other side had. The South battle plan was to push forward and take the battle to the Northerners. We knew that we would lose the initial fight, but could still win. The victory conditions required the North to move 4 regiments into the town to win. The further out we made the Union deploy the harder it would be for them to get to the town. Little did the South know the Union decided to sweep around the flank. One road was abandoned. The middle road had one force march up it and 2/3 of the Union force marched around the right flank. The Battle was touch and go until the southern reinforcements arrived. Then the left flank of the Southerners, who nobody attacked, fell back into the town and defended the rear. This allowed the Southerners to be very aggressive and defeat the initial onslaught of the Union. As the game ended on the 10th turn the Confederates won because they stopped the Union forces about 8 inches from their victory conditions. It was a great game and a very good scenario. The 2nd Game that I enjoyed was Normandy 1944. The rules that we used were Spearhead Rules. The scale is 1 tank represents a platoon. The rules are made for Battalion or Divisional battles. These rules I would recommend to people to play WWII battles. It was a great game and you can expect to see the rules at one of our game days. Back to SJCW The Volunteer Fall 2000 Table of Contents Back to SJCW The Volunteer List of Issues Back to Master Magazine List © Copyright 2000 by SJCW This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |