Monster Mash

Roll-Call

by John Burke


Our "Destroy All Monsters!" game at the February Game Day was a big hit. Here are the monsters that were used in the game.

Hopefully they will inspire you to get a copy of the rules (http://voicenet.com/~johncrim/Monster.html), some toy monsters, and run a game of your own.

Super Fly. Strength: 7 Armor: 5 Power: 5 Move: 5 Health: 6 Powers: Flight, Venomous Weakness: Cosmic Energy Turn-Ons: Colorful hats with feathers, platform shoes with goldfish in them, the plague, sugar Turn-Offs: Gigantic strips of sticky paper, Raid, getting hassled by The Man.

Mothra. Strength: 5 Armor: 6 Power: 8 Move: 5 Health: 7 Powers: Flight, Mystical Energy Blast Weakness: Acid Turn-Ons: Bright lights, Miniature identical singing twins, sweaters Turn-Offs: Being mistaken for a butterfly.

Pink Wabbit. AKA The De-Energizer Bunny Strength: 7 Armor: 6 Power: 7 Move: 6 Health: 6 Powers: Drain Life Weakness: Physical (he bruises easily) Turn-Ons: Rainbows, kittens, crushing things Turn-Offs: mean people.

Gimantis Strength: 7 Armor: 6 Power: 5 Move: 6 Health: 6 Powers: Flight, Maul Weakness: Cold Turn-Ons: Eating my mates head, praying Turn-Offs: Really big magnifying lenses

Goo Slug Strength: 6 Armor: 6 Power: 7 Move: 4 Health: 7 Powers: Nimble, Rubbery, Acid Blast, Goo Weakness: Mystical Energy Turn-Ons: Slime trails, UC Santa Cruz ("Go Banana Slugs!") Turn-Offs: Salt

MechaGodzilla Strength: 6 Armor: 6 Power: 7 Move: 4 Health: 7 Powers: Forcefield, Cosmic Energy Blast Weakness: Electricity Turn-Ons: Killing all humans Turn-Offs: Power lines, short circuits, not killing all humans

Sparkzilla Strength: 6 Armor: 6 Power: 7 Move: 6 Health: 7 Powers: Electric Blast, 4" radius Weakness: Fire Turn-Ons: Godzilla movies, UV radiation, lightning Turn-Offs: The new Godzilla movie ("What were they thinking?!")


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