by Brian Ansell
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Can the Germans buy enough time to form more reserves and stave off disaster? Can the Allies break the stalemate earlier than they actually did and perhaps win the war sooner? Play June 6th and find out for yourself. The Allies are under intense pressure to advance quickly, and not just for purely military reasons. Progress, however, is painfully slow. The British Second Army, scheduled to take Caen on D-Day, is held up short of that objective with heavy losses for the entire month by fanatical and skillful German resistance. The Americans face weaker opposition, and despite taking the port of Cherbourg, they become bogged down in the endless maze of hedgerows. Back to SJCW The Volunteer Spring 2000 Table of Contents Back to SJCW The Volunteer List of Issues Back to Master Magazine List © Copyright 1999 by SJCW This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |