by John Kula
Components
Counter Manifest Sheet 1 of 5
21 Kibamusha 54 Ashigaru 2 Destroyed markers 34 Imagawa (mauve)
8 Kibamusha 25 Ashigaru 64 Takeda (light blue) 1 Honjin 33 Kibamusha 30 Ashigaru Sheet 2 of 5 43 Takeda (light blue)
20 Asai (light green)
6 Kibamusha 13 Ashigaru 21 Asakura (beige)
5 Kibamusha 15 Ashigaru 5 Uesugi (orange)
87 Ishida (dark blue)
22 Kibamusha 64 Ashigaru Sheet 3 of 5 26 Uesugi (orange)
22 Ashigaru 100 Tokugawa (yellow)
25 Kibamusha 74 Ashigaru 50 Markers (white)
16 Routed 17 Contingent 4 Trump 4 Siege Sheet 4 of 5 43 Oda
20 Busho 10 Teppo 12 Yumi 22 Imagawa
7 Busho 2 Teppo 12 Yumi 41 Takeda
21 Busho 3 Teppo 16 Yumi 16 Asai
4 Busho 2 Teppo 9 Yumi 10 Asakura
2 Busho 1 Teppo 6 Yumi 17 Ishida
1 4 Busho 2 Ozutsu 17 Uesugi 32 Tokugawa
22 Busho 4 Teppo 4 Yumi 15 Samurai
5 ODA 10 Engaged in Shock 10 Abandon Guns 10 Busho Out of Command 10 Palisades 20 Severed Heads Sheet 5 of 5 280 Markers
16 So-Taisho Activation Points 102 1/2 chits 82 3/4 chits 50 5/6 chits 8 7/8 chits What GMT says: “Samurai simulates the highly personal form of warfare developed by the Japanese samurai, wherein formal battles played out almost as backdrops to individual feats of courage, bravery, and devotion -- much of it outstanding, some of it rather foolhardy, all of it very Homeric. Although political and tactical victory was the bottom line, collecting the severed heads of enemy samurai ranked a very close second in importance.” What the commentators say: “All in all a game that grows on you. Its exotic subject is captured well (once you understand the Japanese terminology used). The basic system models the ebb and flow of battle nicely and there is plenty of chrome (samurai combat, etc.) for period flavour.” Alan Poulter on Web-Grognards. “On a qualitative level, I enjoyed the game immensely. The rulebooks are, like a lot of GMT’s products, badly organized and unclear on some points. The components (maps and counters) are, like all GMT products, very attractive and well designed. There is some inconsistency with the placement of the same information on different types of counters, but we overcame this. I strongly recommend Samurai to those of you sitting on the fence.” Walt O’Hara on Web-Grognards. Collector’s Value GMT’s Samurai is one of the most recently published games to appear in Simulacrum. It is, after all, only six years old. But it has been out of print for a while, and the high price it commands in the market speaks of a game that is already a collectible. Specifically, in Boone’s 3rd, the low, high and average prices were15/40/ 25.59 at auction and 15/45/28.22 for sale. By Boone’s 4th, the prices were 25/ 60/37.67 at auction. As of October 5, there were 218 P250 orders for Samurai on GMT’s web site. The retail price will be $65, and the preorder price is a bargain at $45. An unusual treatment of an uncommon subject was likely the reason for the low initial print run. Two well-known designers and a well-developed system likely contributed to the high demand. It appears as though a second printing, if not a second edition, will be published soon, possibly even in 2003. Other games of this type: The only other tactical game of medieval Japan in the Simulacrum database is Shogun Triumphant by Richard Berg in Command 23 (1993). Samurai is part of GMT’s Great Battles of History series, which also includes Caesar: the Civil Wars; Caesar: Conquest of Gaul; Caesar at Alexandria; Caratacus; Cataphract; Great Battles of Alexander; Lion of the North; SPQR; and War Galley. Other games by these designers Richard Berg has far too many games to his credit to list here. Mark Herman’s credits include: Golan (SPI, 1975); the Battle of Jerusalem (SPI, 1977); October War (SPI, 1977); Raid! (SPI, 1977); Stonewall (SPI, 1978); Tyre (SPI, 1978); John Carter, Warlord of Mars (SPI, 1979); Mech War 2 (SPI, 1979); Red Star / White Star II (SPI, 1979); Suez to Golan (SPI, 1979); Across Suez (SPI, 1980); Gulf Strike (Victory, 1983); RDF (TSR, 1983); Pacific War (Victory, 1985); Aegean Strike (Victory, 1986); France 1944 (Victory, 1986); Flashpoint Golan! (Victory, 1991); the Great Battles of Alexander (GMT, 1991); the Peloponnesian War (Victory, 1991); Consul for Rome (GMT, 1992); Juggernaut (GMT, 1992); War Elephant (GMT, 1992); Pyrrhic Victory (GMT, 1993); We the People (Avalon Hill, 1993); the Great Battles of Julius Caesar (GMT, 1994); Across Suez (Decision, 1995); Diadochoi (GMT, 1995); For the People (Avalon Hill, 1998); Phalanx (GMT, 1998); Cataphract / Justinian (GMT, 1999). Back to Simulacrum Vol. 4 No. 4 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 2002 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |