by Joe Scoleri
Mark Boone finally released the eagerly awaited fourth edition of his Internet Wargames Catalog (IWC), a publication commonly referred to simply as Boone in the pages of Simulacrum. IWC, by all appearances, is the most comprehensive and authoritative price guide available to wargamers today. The latest installment of the guide is intended to reflect board wargame values based on prices observed from 1999 through 2002. By the way, don’t let the pun in this article’s title turn you away -- Boone’s catalog is a great resource for buyers, sellers, collectors and accumulators alike! Past editions of the IWC listed low, high and average values in two categories -- auction and for sale. The auction category reflected high bids, while the for sale category reflected asking prices. However, IWC lists only low, high and average auction values. In the introduction, Mark Boone states the change was made because the vast majority of game values were based on auctions results. What Are the Hot Commodities? So, what games are hot commodities? Out of the 3005 games listed, I found that 56 games had an average auction value of $100 or more from 1999 to 2002. These 56 hot commodities and their average auction values are set forth in the following table, from highest to lowest: $ Game Company
Based on the IWC averages, if you had acquired this all star lineup of collectable wargames over the last few years it would have set you back over $9300. Just want the top ten? They total out at a sobering $3089! SPI + Monster + WWII = $$$ ? We all know that SPI is still popular — especially with deep-pocket collectors! In defense of the SPI fanatics, most of the SPI games listed are monster games, extremely rare Poultron Press antiquities or multi-game affairs. However, SPI clearly dominates the hot commodities list as seen in this table breaking down the games by publisher:
4 Ad Technos 3 AH (Avalon Hill) 3 The Gamers 3 Marshal Enterprises 2 Gamescience 2 GR/D 2 Milton Bradley There are several other publishers who only had one game on the list: 3M, Decision Games, Games Workshop, GDW, Gorgonstar, Guidon, People’s War Games, Phoenix, Southern Games Co., TME, TSR, UTR and Westinghouse. There are also five self-published games on the list, but none of those designers appears more than once. A closer look shows that SPI dominates the bottom end of the list. If we look at just the games averaging out at $200 or more, the Japanese publisher Ad Technos takes the lead:
3 SPI 3 Independently published 1 AH (Avalon Hill) 1 Gamescience 1 Guidon 1 Marshal Enterprises 1 People's War Games 1 Phoenix 1 Southern Games Co. 1 Westinghouse The hot commodities list also reflects the popularity of World War II games. The number of games for various historical periods breaks down as follows:
10 Modern/Alternate History 8 Ancient/Medieval 6 Napoleonic 4 American Civil War 4 Fantasy 2 World War I However, looking at the "over $200" club gives a slightly different picture again. There the edge goes to modern and alternate history games:
5 World War II 2 Napoleonic 2 American Civil War So are Prices Going Up, Down, or Sideways? After coming up with the "hot commodities" list from the latest IWC, I went back to Boone 3rd (1998) and found average auction values listed for 37 of the games. Of the remaining games, four had been released since the 3rd edition, three did not have a listing, and twelve had no auction values observed in Boone 3rd. I then rated the change in average value for each game using the four categories in the following table: Boone IWC edition Company $ in 4th $ in 3rd
Steady: no more than a 10 percent change in average value (5 of 37)
Empires of the Middle Ages SPI 114 106 Logistics Command Westinghouse 230 210 Mr. Who? 3M 137 125 PRESTAGS SPI 174 165 Increase: average value increased more than 10 percent (20 of 37)
Campaign for N. Africa SPI 189 124 Conflicts in Amer. History SPI 232 155 Confrontation Gamescience 155 107 Conquest of the Empire MB 134 77 Deployment SPI 129 105 Divine Right TSR 120 79 Eagles GDW 126 95 Flying Fortress SPI 105 60 Journeys of St. Paul AH 135 112 Paul Kaiserschlacht: 1918 Spence & Gabel 102 63 La Bataille de Deutsch-Wagram Marshal Enterprises 157 97 Streets of Stalingrad Phoenix 211 122 Titan Gorgonstar 126 81 Trafalgar Roger Cormier 480 341 Wacht am Rhein SPI 187 114 War Between the States SPI 146 92 War in Europe SPI 207 172 War in the Pacific SPI 288 200 Year of the Lord AH 113 106 Major Increase: new average value is close to double the old value (11 of 37)
Atlantic Wall SPI 143 69 DAK Gamers 1 52 72 Dunkirk Guidon 204 109 Early Pacific Bruce Moore 236 113 Battles First World War Module SPI 136 71 Highway to the Reich [2nd] SPI 146 61 Korsun Pocket PWG 200 78 La Bataille de Austerlitz Marshal Enter. 210 86 La Bataille de la Moskowa Marshal Enter. 122 63 Second Front GRD 112 45 A number of game titles had an average value listed in Boone 4th that exceeded the high auction value listed in Boone 3rd. In other words, the average auction price noted for these games from 1999 to 2002 was higher than the maximum bids seen through 1998! I should also note that listing Tactics as a decrease was a bit of a red herring. Considering how infrequently the game comes up for public sale, the average value is probably best reflected by combining the figures quoted in Boone 3rd and 4th. In short, according to Mark Boone, many of the popularly recognized “holy hand grenades” of wargaming have seen an increase in value over the past several years, in some cases, quite a substantial increase. Where Will Values Go From Here? Perhaps that’s a question best answered once Boone 5th comes out. Whether the prices will continue to rise, level out, or fall back toward the 1998 levels is anyone’s guess. In the meantime, all you clairvoyants, prognosticators, and experts can weigh in with your opinions in the Simulacrum Letters column. The rest of us wargame collectors will just hang on for the ride. The Editor’s Prerogative In order for board wargame prices to continue to rise, there must continue to be demand. And that demand must come primarily from collectors, who are the ones prepared to establish new, higher prices in order to achieve their ends. Game players do not as a rule drive up prices, because they are willing to wait for less expensive copies, and to buy less than pristine games provided only that they are more-or-less complete. And game accumulators are not as driven to buy everything they want right away. There are other factors that may tend to cause prices to go up... Inflation. The value, and thus the purchasing power, of money declines over time in a reasonably consistent way.
Circularity. The very existence of Mark Boone’s Internet Wargame Catalog ensures that the going prices for games will make a smooth and unchallenged transition so that last year’s high price becomes next year’s average or low. Demand. The ubiquity of eBay coupled with increasingly inexpensive computer and Internet technology means that many more people have access, and are theoretically able to compete in bidding wars. But in the final analysis, prices will continue to go up as long as there are collectors with money to spend, product for that money to be spent on, and an accessible venue. Who are the collectors? One plausible hypothesis is that they are the old grognards who left gaming when they left college, got married and raised families, and now that the children are gone and they have more disposable income, these old grognards have been harkening back to the good old days. Another hypothesis is that the collectors are simply that, collectors who have bought some games to broaden their portfolios and to take advantage of the growth of a relatively new collectible market. In fact, judging from some of the recent game descriptions on eBay, the more outrageous of which have appeared in Analecta & Bullshit, this may be closer to the truth than is altogether comfortable for us. The wargame as commodity. Despite our dislike of the collectible card game Magic: the Gathering, it has demonstrated two things to us ... even those prices that have been artificially manipulated through intentionally limited production, will continue to rise to literally unbelieveable levels as long as there is a demand; and that nothing kills demand like excess. Back to Simulacrum Vol. 4 No. 4 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 2002 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other articles from military history and related magazines are available at http://www.magweb.com |