by the readers
Letters Letters Letters Letters Letters Yes, we have no bananas No letters either. In their place, and to fill the space I optimistically left empty to the last moment, I present one version of a ballad penned sometime around the Russo-Turkish War:
The sons of the Prophet
If you wanted a man
Now the heroes were plenty
One day this bold Russian,
“Young man,” quote Abdul,
So take your last look
Then this bold Mameluke
They parried and thrust,
They fought all that night
As Abdul’s long knife
The Sultan drove by
There’s a tomb rises up
A splash in the Black Sea
A Muscovite maiden, So call me a liar Hi John, further to your SSN data. Probably the biggest influence on the SSN design was security clearance. As examples, the values assigned the classes of vessels were mainly determined as a rounding by the generation of the vessel, rather than for differentiations of particular classes. Though production generation is certainly a major factor, there are good numbers of class-specific variations, but security obviated those. And the rounding tended to to make the generational differences very regularized. Similarly, depth considerations were extremely simplified for security concerns. The security consideration was that any specific item had to be available in commononly accessible public documents, and I had to show them the documents. Any general item had to be easily determined from similar public information and not something that could be the conclusion of my specific back ground knowledge that might have been derived from classified sources. I could not convince them that fine differentiation in the effects of depth and temperature and salinity would be a broad conclusion without specific classified background. Considering this was 1973 or so, they were probably right, though such information would not come under similar restrictions now. I think the main thing that I did get by was the entire concept that radiated noise levels and the ability to use intercepted sound were the central concepts of SW/ASW at the time, often overwhelming the specifics of particular weapons and the other characteristics of their platforms. I do not think this was common knowledge at the time, but I did manage to convince the security people that such conclusions were easily made from the available data. Please feel free to use any or all of the above for your article. None of it is of any security concern any more. pax, smn If you’ve read this letter from Stephen Newberg, please put up your hand. We will be around to kill you shortly -ed.
Hit the Beach
This game (cf. page 22 -ed) was also
copyright a German company
(manufactured under license from Otto
Maier Verlag Ravensburg, © 1965)
because the mechanics of displacing a
Japanese unit to have a negative effect
on your opponents are based on a
German game. The game name is Das
Malefizspiel, and many variations on it
have been released over the years. Mine
is by Ravensburger, and was the only
Letters continued from page 5 thing I have ever bought at the thrift
store where Jenkins Surplus was. If you have to ask, you can’t afford them Here are some items to start with and we’ll see how this goes: Palace of the Vampire Queen (Wee Warriors, distributed by TSR, 1976) - labeled 1st printing, but technically this is the 3rd printing with the yellow cover sheet (first time I have ever seen one). This is the first module ever made for any RPG period! Near mint to mint condition never used. $999.95 Dwarven Glory (Wee Warriors, 1976) - this is the super rare 1st printing with yellow cover sheet, loose maps and bound adventure booklet. According to the TSR Game Buyer’s Guide (1985) this was distributed by TSR. Near mint to mint condition never used. $899.95 ST1 - Up the Garden Path -distributed and made by TSR UK for a special convention in the mid 1980’s; official D&D module, most were destroyed; in my opinion the rarest and most valuable gaming item in existence ... this has been in my collection for years. Excellent condition, never used. Inquire. Lost Shrine of Tamoachan -Numbered limited convention edition, obscure, mentioned only in hushed tones; unique cover by Erol Otus; pages came looseleaf; amazingly all are present and unused; only 300 ever made, most destroyed. Excellent condition. $1250.00 Ghost Tower of Inverness -Numbered limited convention edition, sister module to Lost Tamoachan, also with a unique cover by Erol Otus; pages came looseleaf, and again amazingly all are present and unused; only 300 ever made, most destroyed. Excellent condition. $1200.00 B3 - Palace of the Silver Princess - orange/banned version; recalled super rare banned version of the D&D module; fair condition, creased, well used, great chance to finally see this very infamous module. $499.95 H1 - Bloodstone Pass - Excellent in shrinkwrap. $349.95 Jim Roslof original color cover painting for C2 The Ghost Tower of Inverness (red color module version); yes this is the original painting from the famous module; own a piece of TSR history, framed and matted ready to be hung above your desk, mint condition. $1500.00 (sounds low) Jeff Easley - Legends & Lore original color cover painting for this 1st edition AD&D hardcover book! Absolutely stunning work, one of a kind. An original Easley! I can’t even begin to mention its historic value and collectibility. Mint condition. $2500.00 from recent Noble Knights catalog I suppose I could then apply for a Canada Council grant Do you have any interest in changing the journal’s name a little, to Simulacrum: Journal of Board Wargaming and Gaming Culture. name withheld by discretion If I may be so bold, prose by any other name would sound as sweet. Our name sets out some general parameters, and my reputation sets out others that are more specific. Where there’s a potential for conflict, I can nudge the parameters slightly, this way or that, and come out smelling of proses. You get my drift. The difficulty with adopting a more specific name, particularly one that includes the concept of ‘culture’, is that those who aren’t frightened by it (you can lead a horticulture but you can’t make her think) will likely be offended by it (oh, oh, oh; no more butter scones for me, Mater, I’m off to play the grand piano). Or think it has something to do with nudist activities. The advantage of the current name is that I can lull people into a false sense of familiarity, comfort and security, while all the time playing subliminal, mind-altering messages. And then, when the time is ripe and the big day comes, I can instruct them all to rise up as one and wrest control of the closest gamestore from the greedy claws of the capitalistic middle men, turn their Xacto knives against them, and liberate their counters -ed. Back to Simulacrum Vol. 4 No. 2 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 2002 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |