by Joseph Scoleri III
Mid-Life Bulge All in all, [SPI’s] Bulge is a fun, tense, and engaging game worthy of repeated playing. If for no other reason than the challenge to get beyond turn three! That was my intention and Bulge was one of those rare designs where it worked out that way. I intentionally tried to make it simple, yet elegant (a phrase I coined to mean playable, yet realistic.) The game proved popular as well. Our market surveys already indicated that the core wargaming audience was getting older and had less time to play. That’s why all the Quad games were published (and were bought, and played, in large quantities). Only on eBay You Say? For a copy of Tactics II: “I am selling this AS IS because it appears that all contents are there.” Saddam Insane In Arabian Nightmare the political game was created in August and September 1990 — I was inventing Saddam’s options as he went along. I made one last pass at the rules in early November 1990. What the AN political game does is inject a sense of the uncertainty that existed during the five months prior to launching Desert Storm. No other Gulf War game I know of ever attempted that, whether done before the Kuwait invasion or after. If you play through the AN political game you get a better feel of what it’s like to try and run a military operation when politics are in flux. Don’t read the Republican and Democrat president rules too rigidly. They represent general attitudes — the interventionist versus the reluctant. Part two of the Simulacrum panegyric to Rodger MacGowan Back to Simulacrum Vol. 3 No. 4 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |