by Mark Wegierski
War in the Ice: The Battle for the Seventh Continent, 1991-92
Components
Each land unit has Anti-armor, Anti-infantry, Anti-air, and Electronic Warfare (EW) strengths. Each air unit has Anti-ground, Air Combat, and EW strengths as well as Range. Unit Types Land Units
Land Units: Infantry Engineer Brigade; Garrison; Airmobile Team; and Paratroop Battalion. Air Units
Satellite Units
Installations
Subterran Units
Markers
Factions USA; USSR; SAU (South American Union); and Subterrans (in the science fiction scenario). The standard game of War in the Ice portrays a near-future conflict of limited war over Antarctica, between two (USA vs. USSR), or three (USA vs. USSR vs. SAU) players. There is also a science fiction scenario, which posits the existence of Subterrans in Stasis on the Antarctican continent. These are actually said to be descended from some long forgotten human civilization of Earth (such as Mu), as opposed to aliens from space. They awake during the war between the modern human powers, and endeavor to push the modern powers out of Antarctica. Most of the background material on the conventional, near-future war appears ridiculous today, especially in regard to politics. The Subterran concept is even more silly. However, the game system itself is interesting, as a rendering of near-future combat. It could be an interesting exercise to try to transfer it to other situations/environments. Suggestion: ignore the Subterrans entirely. This can only be an alternative history to the near-future history of SPI. the time is: 4 November, 2011 Factions USA {USA}; Europa and Russia {USSR}; and Unia America Latina & Chung-kuo {SAU}. Background Having absorbed most of Canada in the aftermath of the Canadian Civil War, the U.S. still finds it needs further energy supplies for its highly consumerist economy, and endeavors to begin exploitation of the vast oil, coal, and uranium reserves that have been recently discovered in Antarctica. The other, less rich powerblocs, also hunger after these reserves. However, all the powers have to be careful not to expend too extensive resources on the war — hence, its limited nature. In the three-cornered struggle, none of the powers emerges with a real victory. The U.S. is somewhat successful in the military campaign, but at too great a cost in resources. The peace agreement of 2012 restore the status quo ante. References Short reviews appeared in Paper Wars 7 and Ares 1. Collector’s Value Boone quotes low, high and average prices of 3/55/20.26 at auction and 12/50/29.26 for sale. Other Games by This Designer Airborne! (JagdPanther 1976);
Other Games of This Type None, really. Back to Simulacrum Vol. 3 No. 3 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |