by John Kula
Designer/Developer: Dana F. Lombardy
Components
Counter Manifest Royalist (purple on mauve)
8 Cavalry 7 Musketeers (6*2; 1*4) 2 Militia 3 Fleets 3 Siege artillery 5 Leaders (purple on white): Charles +1, Rupert +3, Newcastle +0, Hopton +2, Goring +1 19 Blanks (12 white; 7 mauve) Parliamentary (black on orange)
9 Cavalry 9 Musketeers (8*2; 1*4) 2 Militia 4 Fleets 3 Siege artillery 5 Leaders: Cromwell +3, Fairfax +2, Essex +1, Waller +1, Manchester +0 3 Blanks Scottish (black on light orange)
2 Cavalry 4 Musketeers 1 Leader: Leven +0 Markers (black on white)
1 Battle Of the 120 counters included with the game, 22 are blanks, leaving 98 units and markers used in play. What the Designer says: “The Introductory Game was designed to get newcomers interested in wargaming. To achieve more accurate simulations, higher levels of complexity are provided. That is, players can begin with the Introductory Game version, then add the remaining rules and units for the Level 1 game, and buffs and experienced war gamers can go to the Level 2 game. The playtesters found that the full game was too long and exhausting, so shorter campaign game scenarios have been provided. ... As a simulation Cromwell is a failure, only if you consider a game a simulation because it must always duplicate the actual events.” What the Reviewer says: “Moderate to fairly complex; somewhat long.” --Richard Berg in S&T 57 Collector’s Value Simulations Design Corporation and Conflict magazine were begun in 1971 by Dana Lombardy, in avowed imitation of SPI. One year later, SDC had the formula down pat, but not the success, and almost folded. By issue 8 of Conflict in 1977, SDC had abandoned the formula of a game in each issue. No more issues of Conflict were ever published, but Campaign magazine carried the SDC Report, a brief synopsis of what SDC was up to and how the Kesselschlacht Project (their monster game on Stalingrad) was progressing, for a few issues. SDC finally ceased business in the fall of 1978. Boone quotes low, high and average prices of 9/30/18.60 at auction and 13/50/26.17 for sale. Other Games by D.F. Lombardy Kamikaze (F&M 31); Alien Contact, Streets of Stalingrad (Phoenix); Battle for the Factories, Fire on the Volga (Nova); Dunkerque - 1940, Guerre a Outrance, Khalkhin-Gol, NORAD (SDC); NORAD (Mishler 2ed); 4th Reich (Task Force Games). Other Games of This Type Ironsides; Marston Moor; Royalists & Roundheads I, II & III (3W); English Civil War (Ariel); This Accursed Civil War (Ben Hull); the King’s War (CoA); Cropredy Bridge (Decision); Edgehill 1642 (Excalibre); English Civil War (FGU); Winceby (GPG); English Civil War (Ironside); Edgehill; Marston Moor (Perfidious Albion); English Civil War (Rostherne); Power and Resolution (SimCan); Cromwell’s Victory (TSR); 1644 (Wargames Foundry); Edgehill (Wellington). Other Games by SDC Assassin!; Dunkerque - 1940; Guerre a Outrance; Kasserine Pass; Minuteman (1972); Dien Bien Phu; Battle for Hue; Khalkhin-Gol; NORAD; Rifle - Musket / Alamo (1973); Jerusalem!; Schutztruppe (1975); Hammer of God (1976); Fight for Tobruk (1977). Back to Simulacrum Vol. 3 No. 3 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |