Torpedo!

Tactical Submarine and Anti-Submarine Warfare,
1939-1945

by Joe Scoleri III



Players 2
Playing time n/a
Scale Tactical Turn 90 seconds per turn
Map 100 yards per hex
Units Each counter represents a single submarine, vessel, aircraft or torpedo

Components

Box ziplock or cardboard box
1 22"x28" mapsheet (with 8 6½"x10½" geomorphic sections marked A-H)
1 half-size rulebook
255 die-cut double-sided counters

SimCan says:

“Special rules cover the actions of submarines, convoys, ASW aircraft, mini subs, and even ASW blimps. The weapons of Japan, America, Netherlands, France, Canada, Russia, England, Italy, and Germany are included and scenarios range from one on one sub vs. destroyer actions to combined sub, surface, and air actions against the Murmansk runs.”

The Reviewers say:

“Sighting is the main factor in [Torpedo!] as searches must be done in both day and night scenarios ... While the game does not exactly bog down in paperwork -only sighted units are allowed on the board and search must be executed during each turn - there are moments when it resembles blind chess ... [F]or all the problems and glitches, a fun game to play and one that is quite tense at the same time.” --Kirk Stroup in F&M 22.

“Somewhere in the heart of [Torpedo!] there seems to be a workable system. But as it stands at the moment, the whole product cries out how they lovingly playtested it and proofread it, then depthcharged the results ... This Torpedo! is a dud.” --Jim Hind in The Wargamer 11

“The effort invested by the designer in creating so many scenarios is pretty much lost in the abstraction of the game system; the tactical finesse needed by both participants in a submarine battle does not readily surface in Torpedo!. [A] game of Torpedo! plays more like an episode of hide-and-go-seek than an actual World War II submarine action. ... The system is easy to learn, and play moves quite rapidly. The games are suitable for two or more players, but solitaire playability is marginal. The components are nicely done, and the rules are quite functional, although it is time to see more comprehensive addenda with some badly needed rules clarifications and additions.” --Karl E. Wiegers in the Grenadier 11

“I rate Torpedo! and Submarine as nearly equal. The latter game features greater tactical detail and realism, but the former gives ASW air its due. Torpedo! has held up well and is worth looking for.” --John Vanore in F&M 62

Collectors Notes

Boone lists low, high and average prices of 2/10/6.00 at auction and 14/20/16.33 for sale.

Errata

  • Movement for Loch class should be 10.
  • All numbers on the front of the Buckley class should be on the back and vice versa.
  • 5.1: Delete the words night timefrom first sentence.
  • Add Rule 9.6.6: Aircraft attacking submarines by bomb combat use the D.C. Combat Table after obtaining a hit instead of the Damage Incurred Table if the submarine is submerged. Find the proper column by using the Depth Charge superiority.
  • Add Rule 10.5.9: Submarines may only launch torpedoes into their Bow or Stern areas. Surface vessels may only launch into their port or starboard areas with the exception of PC type vessels which launch only into the Bow area.
  • Rule 16.9A: For German snorkeling, change Nov. 1940 to Nov. 1943.
  • Add 17.1.3 D & 17.2.8 D: Any scenario including only aircraft vs. submarine is restricted so that the submarine may not submerge until after it has sighted the aircraft .
  • On the Bomb Combat Table superiority - 5, die roll 6 should result in a hit and superiority 18, die roll 11 should result in a miss.
  • On all tables superiorities greater or less than the limits of the table are resolved at the limits of the table. Aircraft taking damage in a capability that has been reduced to zero suffer a loss of 12 movement points.
  • Add the following Aircraft Contact Chart
:

Aircraft Contact Chart
Slower
Aircraft
Faster Aircraft
-GE
GC-
EC-

Additional Information

Please see page 44 for more information relating to IJN, Kriegsmarine, Torpedo! and Schnellboote.


Back to Simulacrum Vol. 3 No. 2 Table of Contents
Back to Simulacrum List of Issues
Back to MagWeb Master Magazine List
© Copyright 2001 by Steambubble Graphics
This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com