by Joe Scoleri III
Kriegsmarine is a game type simulation of tactical Naval & Naval Air Combat against the Axis during the Second World War. It is part of a three game series which covers all aspects of tactical naval combat during WWII. All three games share a common scale, data base and rules base so as to be completely mateable. The remaining two games are Torpedo! published last year by Simulations Canada and I.J.N. published the previous year. In all three games historic encounters and battles are presented in the form of scenarios, recreating for the players situations in which they must utilize the weapons of the period and their tactical skill to duplicate or improve upon historic outcomes. Players 2 Components
Box ziplock or cardboard box Counter Manifest
SimCan says: “Three Spica class frigates slip silently through the Mediterranean night toward North Africa. In the light swells behind them follow half a dozen merchants carrying vital ammunition and petrol to the stalled Axis forces lying outside el Alamein. Without warning British war ships appear off the port bow at only 1200 yards. The darkness is shattered by flash and gunfire. In six minutes it is over. Again the sea grows quiet, disturbed only by the occasional rattling hiss of a dying ship as the remnants of the Italian convoy limp on toward their destination.” The Reviewers say: “[Kriegsmarine is a] fair simulation of tactical naval combat of the era. As a game, however, I cannot recommend it as the mechanics of play far outweigh the action.” --Chris Geggus in The Wargamer 14. “[While Kriegsmarine is] not on a par with The Royal Navy, it has definitely aged more gracefully than some of the competition and still provides some interesting play. Out of print, but worth investigating at an auction.” --John Vanore in F&M 62. Designer’s Comments Kriegsmarine and its stable mates were designed from a somewhat unusual viewpoint for naval simulations in that they concentrated on very close range actions. Most naval games tend to use hexes of 1000 yards or more and about six minutes a turn. Using hexes of 100 yards and 1˝ minutes a turn shows only short range effects which had previously been ignored. There are no long range gun battles, but the more common and usually much more vicious short range stumble on the enemy, shoot and go. Collectors Notes Do not buy this title on eBay until you have checked the Clash of Arms website for availability. CoA has the last known cache of SimCan titles, and sells them for $10 each singly, $9 each for three or more, and $8 each for five or more. Boone lists low, high and average prices of 4/13/7.75 at auction and 7/20/14.88 for sale. Errata
Additional Information Please see page 44 for more information relating to IJN, Kriegsmarine, Torpedo! and Schnellboote. Back to Simulacrum Vol. 3 No. 2 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |