by Steve Carey
D.A.K. is a two player game-type simulation of the events of the Second World War in the North African Theatre.
Components
Counter Manifest
SimCan says: “D.A.K. examines the entire North African campaign…The map runs from Damascus to Safi and the action from the first Italian offensive to the final Axis collapse. It has often been called the Quartermaster’s War, and this is not far from wrong. With D.A.K., I wanted to show this aspect with all its limitations while still maintaining a viewpoint for the players as overall theatre commanders. About 6-8 hours is the normal playing time.” The Reviewer says:
“Every North Africa game requires logistics constraints, but the bookkeeping really cuts into D.A.K. The key to understanding and playing D.A.K. is ‘Ops Points’. You have to plan pretty much what you want to do in a turn right from the beginning…The supply system does accurately portray the limitations under which theater commanders operated. D.A.K. has a few bright spots, but struggles in an attempt to simulate strategically what was mainly an operational theater.” --Jay C. Selover in F&M 38. Comments Amidst a plethora of other North Africa games, D.A.K. actually generated a fair amount of interest for me. Yes, one will need a calculator, as there is a lot of number tracking here. However, SimCan was thoughtful enough to include an ‘easy’ version that eliminates much of the logistical concerns and thus makes the game more playable. Rules cover replacements and withdrawals, air points, individually rated ports, supply dumps, garrisons, combat modifiers (mech, combined arms, German 88’s, etc.), leaders, oases, and much more. Combat units are rated for strength and efficiency. The strange map is designed to be cut in half to lay lengthwise, but this is not really necessary as you can easily walk units over to the other map when they exit one edge. Intended to link up with the La Regia Marina naval design, this still is a decent looking stand-alone item, though it does appear that it would really shine when mated up with L.R.M. Collectors Notes This title is fairly common, and usually does not command a high price. Boone lists low, high and average prices of 4/17/8.75 at auction and 3/25/13.30 for sale. Errata & Clarifications
Stephen Newberg says: There were so many strategic North Africa games, and so many were so historically poor, that we could not resist giving it a try. As the group goes, D.A.K. is not bad. With the historical actions you can actually produce the historical out comes. That alone is a plus for games on this topic. The counter mix is very condensed, leading to short games. The operations points system seems to keep players from doing impossible things. And you can mate it up to La Regia Marina to play the entire Mediterranean theater. Back to Simulacrum Vol. 3 No. 2 Table of Contents Back to Simulacrum List of Issues Back to MagWeb Master Magazine List © Copyright 2001 by Steambubble Graphics This article appears in MagWeb (Magazine Web) on the Internet World Wide Web. Other military history articles and gaming articles are available at http://www.magweb.com |