Analecta and Bullshit

Facts and Figures

by Joe Scoleri III



Early Correspondence

Enjoyed your note of 19 Nov 79. The reasons behind using Rodger’s [Rodger MacGowan] illustrations are twofold. First, he is a longtime personal friend, and second, he is very skilled for good rates. This does not, however, mean I am not interested in others doing covers for us.

-- Newberg to Kula, 23 November 1979

Your prices, however, hurt. I assume you have seen our three most recent covers by MacGowan [Warring States, I Will Fight No More Forever, and Torpedo!] He did them for $30 each (U.S. funds) and is charging me $35 each for two I have commissioned for games due out in Spring ’80.

-- Newberg to Kula, 11 December 1979
So if you are interested on these terms and rates, send in a rough [Inchon] asap, no later than the end of May. Hope all is going well with you. Things here going fine. Games selling very well. Have decided to buy Napoleon’s Last Triumph provided we can come to terms with the designer. Looks very good.

-- Newberg to Kula, 11 May 1981
Both your and Rodger’s submissions [for Inchon] arrived on the same day and I have been considering them ever since. I like Rodger’s art a good deal better for the feel of the topic but yours is also very good and your price for the work you are doing is unbeatable. Hence I will apply my political skills. I am going to use Rodger’s art for the Inchon booklet cover and box. I’m also going to commission you (as of now) to produce the new booklet cover and box art for Dieppe. We are reissuing it with new map and booklet art in a boxed edition at the same time Inchon is being brought out. Also start thinking of a rough for Seapower and the State for submission by 1 October 1981.

-- Newberg to Kula, 21 May 1981
Rough for Seapower [and the State] enclosed. No need to over rush the masters now that I know who is doing the cover. Deadline date of 1 November 1981. Similarly once we decide from submitted roughs who is doing Napoleon’s Last Triumph it will have the same deadline date for masters.

-- Newberg to Kula, 29 August 1981

I have canned the guy that was doing the new cover for The Peloponnesian War because he seemingly cannot put it together right. So I have a job which must go to you or Rodger on a somewhat time urgent basis. On the grounds of D.A.K. and Scourge of God, I want you to do it. This is a redeveloped 2nd edition but details of scope remain same.

-- Newberg to Kula, 8 April 1982

What do you expect when you sell your first born

We bought Napoleon’s Last Triumph outright as a design. I remember Bill not being happy with the alterations during development, but there was nothing unusual about that. It was his first baby, and he did not want to see it touched. But, like most first designs, it was not really playable as submitted. Though it had spectacular aspects, which was why we bought it. Peter Hollinger (a serious Napoleonics person) and I got it into shape, keeping as much of the original as possible, while making it playable without having Bill in the room with you to explain how. He indicated he would have done it differently and was unhappy, but that is rather normal.

-- Newberg to Kula, 2000

And sometimes we threw in a few extra just to confuse the collectors

Totally luck of the draw [whether games had blank counters or not]. We used whatever die had the closest number of counters to what we needed. If there were left overs, I tended to run out apartial row with blanks of the same counter, just to make the color work more simple.

-- Newberg to Kula, 200

That’s why all our games come with a first aid kit

Newberg defines realism as ‘a feeling that the element under examination is correct in relation to some other element.’ ... Newberg makes the point, and it is a good one, that ‘realism’ and ‘historical accuracy’ should not be confused. ... Newberg says he strives for ‘designing systems so that when they dovetail together the resulting overlap and synthesis gets the player sufficiently involved so as to feel ‘realistic‘.’

-- John Prados in Dragon VI/4

And we’ve been illiterate ever since

Rockets (sic) Red Glare wins this year’s prize for the most unimportant research item unearthed in the course of a game design. The lack of an apostrophe for the title’s first word is defended on the grounds that Francis Scott Keys (sic) neglected the possessive form throughout his score for our national anthem. Whatever...”

-- Eric Goldberg in S&T 91

The Production Hall of Fame

Jim Dunnigan 123; Perry Moore 80; Frank Chadwick 56; Richard Berg 53; Rob Markham 45; Joe Miranda 39; Steve Newberg 33; Craig Taylor 33; Mark Herman 31; Joe Balkoski 29; Ty Bomba 29; Kevin Zucker 29. 12 designers (about 1.5% of the total) accounted for 580 board wargames (about 21% of the total).

-- from Simulacrum’s database


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