GQ Orcs

Lights, Camera, Action


Lights: During down time between regular adventures, a player has been invited to a small gathering at large local temple. The PC feels compelled to attend because of all the things the temple's head priest has done for him and his party.

Camera: Sometime during the party the PC has reason to slip away from the main group. While he is gone a group of Orcs raids the main room and takes all the party guests hostage. The PC sees what is happening, but too late; he is unable to do anything because the Orcs and Ogres are better armed--and he has checked his weapons upon entering the Temple. (If the character is a Mage, then he has been asked not to cast offensive magics within the temple under any circumstances).

Action: The Orcs play themselves off as freedom fighters who have taken the hostages to the King to free other captive humanoids. In reality they are just very good thieves who are there to steal a powerful magic artifact which is guarded by many levels of spells. They have a mage and thief with them who will need eight hours to get the artifact out. During this time the unarmed PC will have an opportunity to confront some of the Orcs individually; he will have to foil their plans from the inside because the town militia who have gathered outside have no clue as to how to handle the situation.

--John Zinser


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